| Mod | Save | ||
|---|---|---|---|
| STR | 21 | +5 | +5 |
| DEX | 14 | +2 | +2 |
| CON | 17 | +3 | +3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 4 | −3 | −3 |
| WIS | 13 | +1 | +1 |
| CHA | 6 | −2 | −2 |
Charge. If the Ceratosaurus moves at least 30 feet straight toward a target and then hits it with a Ram attack on the same turn, the target takes an extra 9 (3d6) slashing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone If the target is prone, the Ceratosaurus can make one bite attack against the target as a bonus action.
Multiattack. The Ceratosaurus makes two attacks: one with its bite and one with its Ram.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 5) piercing damage.
Ram. Melee Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage plus 3 (1d6) piercing damage.
Tail Whip (Recharge 6). The ceratosaurus swings its tail in a 10-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 15 (3d10) bludgeoning damage on a failed save or half as much damage on a successful one.
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