Large Beast, Unaligned
AC 16 natural armor    Initiative +2 (12)
HP 56 (7d10 + 21)
Speed 50 ft.
Mod Save
STR 21 +5 +5
DEX 14 +2 +2
CON 17 +3 +3
Mod Save
INT 4 −3 −3
WIS 13 +1 +1
CHA 6 −2 −2
Skills Perception +3, Stealth +5
Senses Passive Perception 13
Languages None
CR 4 (XP 1,100; PB +2)
Traits

Charge. If the Ceratosaurus moves at least 30 feet straight toward a target and then hits it with a Ram attack on the same turn, the target takes an extra 9 (3d6) slashing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone If the target is prone, the Ceratosaurus can make one bite attack against the target as a bonus action.

Actions

Multiattack. The Ceratosaurus makes two attacks: one with its bite and one with its Ram.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 5) piercing damage.

Ram. Melee Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage plus 3 (1d6) piercing damage.

Tail Whip (Recharge 6). The ceratosaurus swings its tail in a 10-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 15 (3d10) bludgeoning damage on a failed save or half as much damage on a successful one.

 

 

DragoVice

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