Medium Humanoid, Lawful Neutral
Armor Class 17 breastplate + reinforced coat
Hit Points 85 (10d8 + 40)
Speed 30 ft.
STR
14 (+2)
DEX
16 (+3)
CON
18 (+4)
INT
14 (+2)
WIS
16 (+3)
CHA
12 (+1)
Saving Throws INT +9, WIS +11
Skills Insight +6, Investigation +6, Perception +6, Stealth +5, Survival +5
Damage Resistances Psychic
Condition Immunities Charmed
Senses Passive Perception 16
Languages Common, Infernal, Thieves' Cant
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Tactical Field Commander. Once per short rest, Lance may grant all allies within 30 feet advantage on one attack roll or skill check made in the next minute. He must spend 1 minute assessing the situation beforehand (e.g., during a planning scene or at the start of combat).

Gadget Use (3/Day). Hawke carries arcano-tech tools that replicate minor magical effects. He can activate a gadget as an action (spell save DC 13):

  • Flash Bomb – (Faerie Fire, 20 ft. cube, 1 minute, no concentration)

  • Voice Echo – (Thaumaturgy effect, including ventriloquism or voice projection)

  • Disruptor Net – (Web, single target only; DC 13 Strength save or restrained for 1 minute, repeat save at end of turns)

Actions

Multiattack. Hawke makes two melee or ranged weapon attacks.

Reinforced Baton. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 7 (1d8 + 3) bludgeoning damage.

Hand Crossbow. Ranged Weapon Attack: +5 to hit, range 30/120 ft., one target.
Hit: 6 (1d6 + 3) piercing damage.

Neural Stunner (Recharge 6). Hawke delivers a precise shock via a gadget in his baton. Target creature within 5 ft. must succeed on a DC 13 Constitution saving throw or be stunned until the end of its next turn.

Bonus Actions

Investigator’s Intuition. Lance can gain advantage on one Investigation, Insight, or Perception check. He can use this feature 3 times per day.

Reactions

Interpose. When a creature Hawke can see within 5 ft. of him is targeted by an attack, he may impose disadvantage on the roll by deflecting the attack with his baton or armor plating.

Description

Companion Mechanics (Optional for Player Parties)

  • Loyal Ally. Hawke never steals the spotlight and focuses on support or flanking. He takes the Dodge action by default unless ordered otherwise.

  • Controlled by DM or Party Leader. Treat him like a sidekick or cohort with his own agency, but responsive to party direction.

  • Battlefield Discipline. If Hawke drops to 0 HP, he auto-stabilizes once per long rest (military training).


Character Notes

  • Hawke does not cast traditional spells—he uses refined gadgets and psionics akin to low-tech magic.

  • His core is leadership, support, control, and investigation, not raw damage.

  • Ideal as an escort NPC in a detective-heavy or noir-themed campaign, or as a tactical "lieutenant" to help players in multi-front missions.

Previous Versions

Name Date Modified Views Adds Version Actions
6/2/2025 1:48:58 AM
2
1
0.5
Coming Soon
BashfulCoyote

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