Large Swarm of Huge beasts, Chaotic Neutral
Armor Class 2 thick hair.
Hit Points 45 (35d8)
Speed 30 ft., Climb 30 ft.
STR
16 (+3)
DEX
17 (+3)
CON
14 (+2)
INT
17 (+3)
WIS
20 (+5)
CHA
2 (-4)
Saving Throws STR +13, DEX +13, CON +12, INT +13, WIS +15, CHA +6
Skills Animal Handling +15, Medicine +13, Stealth +15, Survival +15
Senses Tremorsense see heat, Passive Perception 15
Languages Common Sign Language common
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Trait Name. look like the wildlife. 
Cantrips (at will): [Shillelagh] [Oaken Fortitude]

Actions

Action Melee Attack. Stomp: +3 to hit, reach 5 ft., 1 target. Hit: 2 (1d6 + 3) Bludgeoning damage.

Action Ranged Attack. Pebble strike: +5 to hit, range 50 ft., 2 target.  (1d3 + 0) [vex] damage.

Shillelagh: [vex] range 5ft (1d8 +0)

Bonus Actions

 Disappear  (moves too fast to be seen (only in wooded or rocky areas))

Reactions

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Legendary Actions

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Mythic Actions

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Description

large, bipedal, and hairy primate, typically standing between 6 and 15 feet tall. 24" foot prints, unpleasant odor {rotten fish + wet hair}

Lair and Lair Actions

Trees bent over and made into a hammock with a rocks in a "s" pattern. leading away from the hammock trees. 

kerriskmicah

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