Medium or Small Humanoid (Dragonborn), Neutral Evil
AC 16    Initiative +2 (12)
HP 66 (12d8 + 12)
Speed 30 ft.
Mod Save
STR 12 +1 +1
DEX 14 +2 +2
CON 12 +1 +1
Mod Save
INT 13 +1 +1
WIS 16 +3 +5
CHA 15 +2 +2
Skills Deception +3, Persuasion +3, Religion +2
Senses Passive Perception 13
Languages Common
CR 3 (XP 700; PB +2)
Traits

Spellcasting: Spellcasting. The cultist is a 4th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). The cultist knows a selection of cantrips and can cast certain 1st-level and 2nd-level spells, which are determined by its Cultist Colour trait.

Red Dragon Cultist

  • Damage Immunity: Fire

  • Breath Weapon Type: Fire (15-foot cone)

  • Level 1 Spell (2/day): Burning Hands

  • Level 2 Spell (1/day): Scorching Ray

  • Cantrips Known (2): Fire Bolt, Prestidigitation

Blue Dragon Cultist

  • Damage Immunity: Lightning

  • Breath Weapon Type: Lightning (30-foot line, 5-foot wide)

  • Level 1 Spell (2/day): Thunderwave

  • Level 2 Spell (1/day): Gust of Wind

  • Cantrips Known (2): Shocking Grasp, Thaumaturgy

Green Dragon Cultist

  • Damage Immunity: Poison

  • Breath Weapon Type: Poison (15-foot cone)

  • Level 1 Spell (2/day): Ray of Sickness

  • Level 2 Spell (1/day): Spike Growth

  • Cantrips Known (2): Poison Spray, Druidcraft

White Dragon Cultist

  • Damage Immunity: Cold

  • Breath Weapon Type: Cold (15-foot cone)

  • Level 1 Spell (2/day): Sanctuary

  • Level 2 Spell (1/day): Lesser Restoration

  • Cantrips Known (2): Frostbite, Guidance

Black Dragon Cultist

  • Damage Immunity: Acid

  • Breath Weapon Type: Acid (30-foot line, 5-foot wide)

  • Level 1 Spell (2/day): Create or Destroy Water

  • Level 2 Spell (1/day): Misty Step

  • Cantrips Known (2): Acid Splash, Chill Touch

Actions

The cultist makes 2 Dragonblade attacks; it may substitute one of those attacks for one of its Cantrips, or level 1 spells. 

Dragonblade. Melee Attack Roll: +4 to hit, 1 target, 5ft reach. 16 (3d8+3) slashing damage. 

 Breath Weapon (recharge 5-6). The dragon emits a breath weapon in a 15 foot cone or 30 foot, 5 foot wide, line. Creatures in the area must make a Dex saving throw or take 6d6 damage, of a type determined by the dragonborns colour. They take half damage on a save. 

 

Bonus Actions

Spiritual Weapon (2/Day). The cultist casts the Spiritual Weapon spell, using the same spellcasting ability as Spellcasting.

Habitat: Any

Seravorn

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