Gargantuan Dragon (Metallic), Lawful Good
AC 20    Initiative +16 (26)
HP 330 (28d20 + 252)
Speed 40 ft., Fly 80 ft., Swim 40 ft.
Mod Save
STR 30 +10 +10
DEX 14 +2 +9
CON 29 +9 +26
Mod Save
INT 18 +4 +4
WIS 17 +3 +19
CHA 28 +9 +27
Skills Insight +10, Perception +17, Persuasion +16, Stealth +9
Immunities Force, Psychic, Radiant; Blinded, Charmed
Senses Blindsight 60 ft., Darkvision 120 ft.; Passive Perception 20
Languages Common, Draconic
CR 24 (XP 62,000; PB +7)
Traits

Aurora Field. Allies within 30 ft. gain resistance to one damage type, which changes at the start of each of the dragon’s turns. Roll 1d6
1 Fire, 2 Cold, 3 Acid, 4 Lightning, 5 Thunder, 6 Force

When Sihtric takes a lair action, the field dims and reactivates at the start of Auraryx’s next turn.

Actions

ON TURN — CHOOSE 1 ACTION

Radiant Lance. +13 to hit, range 120 ft., one target. Hit: 3d10 radiant damage plus 2d10 damage of a random type:
1 Fire, 2 Cold, 3 Acid, 4 Lightning, 5 Thunder, 6 Force

Blinding Flare. (Recharge 5–6). The dragon emits a radiant pulse in a 60-foot cone. Each creature in that area must make a DC 19 Constitution saving throw. On a failed save, the creature takes 5d10 radiant damage and is Blinded until the end of its next turn. On a successful save, the creature takes half damage and is not blinded.


Bonus Actions

One-Time Use — The Light Remembers.Trigger: An ally within 120 ft. drops to 0 HP. Effect: All enemies within 20 ft. of that ally must make a DC 18 Dexterity saving throw. Fail: 8d10 radiant damage. The ally stabilizes and regains 10 HP immediately.

Reactions

Lightwarp Counter. Trigger: An ally within 60 ft. is targeted by a spell. Effect: The caster must make a DC 18 Constitution saving throw. On a failed save, the spell fizzles and has no effect (the spell slot is still consumed). On a successful save, the spell functions normally.

Description

Player Control Notes

  • Use Radiant Lance most rounds.

  • Use Blinding Flare only if multiple enemies are grouped.

  • Aurora Field triggers automatically each round.

  • Lightwarp Counter is for spell defense.

  • Save The Light Remembers for a high-impact moment — it can swing a fight.

Habitat: ForestGrassland

Rjames112