Tiny Fey, Chaotic Good
Armor Class 13 Unarmored
Hit Points 80 (2d6)
Speed 30 ft., This is a hovering speed, as these creatures do not walk. This is considered their walking speed. If they start their next turn higher than six feet off the ground they slowly fall until they land on something or are within 6 feet from the ground.
STR
12 (+1)
DEX
16 (+3)
CON
14 (+2)
INT
10 (+0)
WIS
16 (+3)
CHA
18 (+4)
Saving Throws CHA +6
Skills Deception +6, Performance +6
Damage Immunities Acid
Condition Immunities Poisoned
Senses Darkvision -10 feet, Passive Perception 15
Languages Common, Elvish, Sylvan
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Bubbling Body: When the Spioreapa gets highly emotional, they start to bubble and drip like a simmering pot of goo. This makes them harder to hit with non-magic weapons (+3 to AC for these weapons) and will also damage any non-magic weapons that do hit them, doing corrosive damage every time it hits. If a non-magic weapon hits more than two times, the weapon has to be repaired or will do -1 dice damage than before. (Ex: If it does 1d6 it will now do 1d4. Or 2d6 down to 2d4) This lasts for three rounds and is only once per long rest. 

Bonded Immunity: If bonded the Spioreapa can not be targeted or hurt by their bonded's non-healing Magic. This goes both ways and the elemental damage that is done onto others by Spioreapa does not affect the bonded. All Spioreapa have this ability. 

Actions

Searing Palm: Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 2d6 + 1 Acid damage. 

Vipers Spit. RangedWeapon Attack: +3 to hit, range 15/10 ft., 1 target. Hit:  3d4 + 3 Acid damage. This leaves a cone of shimmering purple-pink Acid on the ground for two turns before it is burned away, leaving a burn mark where it was. This cone is one foot at the site of the Spioreapa and grows to 10 feet at the very end.  If a creature walks into or starts its turn in the cone, they take 3d6 Acid damage. 

Acid Coating: Once you hit Level 5 the Acid Spioreapa can take an action to coat their bonded's weapon with their soul. This gives the weapon an extra 2d6 Acid damage on top of its already existing damage. This goes up with you level with your regular weapon if it gets upgraded. 

Reactions

Slippery Skin: Using a reaction, the Acid Spioreapa can cause its pores to seep Acid, this gives them advantage on getting out of grapples or being tied up. If tied up with rope or natural materials like vines, the Spioreapa can start to burn through them, taking one turn without any actions to do so. 

Description

Acid Spioreapa are the most bubbly and talkative of the Spioreapa. They enjoy conversation and will ramble constantly if they have someone who will listen. They love telling stories and listening to stories. They get bored easily and will voice this multiple times if they feel like they are not being heard. Pinks have the ability to make acid come from the palms of their hands, but they have to concentrate for it to be strong enough to hurt a person. Strangely it is not hard to get through plant fibers or thin wood this way. When they get emotional, they start to bubble.

Monster Tags: feyElemental

Habitat: DesertForestGrasslandMountainSwampUrban

Emberosia

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