Tiny Monstrosity, Unaligned
AC 13    Initiative +3 (13)
HP 10 (3d4 + 3)
Speed 20 ft., Fly 40 ft.
Mod Save
STR 6 −2 −2
DEX 17 +3 +3
CON 13 +1 +1
Mod Save
INT 11 +0 +0
WIS 12 +1 +1
CHA 14 +2 +2
Skills Insight +3, Stealth +5
Resistances Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Immunities Fire, Poison; Poisoned
Senses Darkvision 120 ft.; Passive Perception 11
Languages None
CR 1 (XP 200; PB +2)
Traits

Magic Resistance. The imp has advantage on saving throws against spells and other magical effects.

Actions

Stab. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Invisibility. The Bloody Monstrosity magically turns invisible until it attacks or until its concentration ends (as if concentrating on a spell). Any equipment the imp wears or carries is invisible with it.

Monster Tags: DevilShapechanger

Harreh_11

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