AC
13
Initiative
+3 (13)
HP
10
(3d4 + 3)
Speed
20 ft., Fly 40 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 6 | −2 | −2 |
| DEX | 17 | +3 | +3 |
| CON | 13 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 11 | +0 | +0 |
| WIS | 12 | +1 | +1 |
| CHA | 14 | +2 | +2 |
Resistances
Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Immunities
Fire, Poison; Poisoned
Senses
Darkvision 120 ft.; Passive Perception 11
Languages
None
CR
1 (XP 200; PB +2)
Traits
Magic Resistance. The imp has advantage on saving throws against spells and other magical effects.
Actions
Stab. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Invisibility. The Bloody Monstrosity magically turns invisible until it attacks or until its concentration ends (as if concentrating on a spell). Any equipment the imp wears or carries is invisible with it.
Comments