Huge Dragon (Gem), Neutral
AC 20 (natural armor)    Initiative +17 (27)
HP 201 (17d20 + 102)
Speed 40 ft., Fly 80 ft., Swim 40 ft.
Mod Save
STR 24 +7 +7
DEX 21 +5 +12
CON 21 +5 +12
Mod Save
INT 19 +4 +4
WIS 25 +7 +14
CHA 20 +5 +12
Skills Intimidation +17, Perception +16
Immunities Acid, Bludgeoning
Senses Blindsight 60 ft., Darkvision 120 ft.; Passive Perception 26
Languages Common, Draconic, Telepathy 120 ft.
CR 23 (XP 50,000; PB +7)
Traits

Amphibious. The dragon can breathe both air and water.

Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. The dragon makes one Bite attack, one Stinger attack, and two Claw attacks. It can also use its breath Weapon if available.

Bite. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 17 (5d8 + 6) piercing damage plus 10 (4d6) necrotic damage.

Claw. Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 13 (3d6 + 6) slashing damage.

Stinger. Melee Attack Roll: Reach: 20 ft. +6 to hit. Hit: (6d8) Piercing Damage and the target must make a DC 14 Constitution saving Throw or be infected for 3 minutes. While infected, the target must succeed on a DC 14 Constitution saving Throw at the start of each of its turns or take (3d10) Poison Damage.

Dissolving Breath (Recharge 7–10). The dragon exhales black necrotic energy in a 50-foot cone. Each creature in that area must make a DC 20 Constitution saving throw. On a failed save, the creature takes 49 (12d12) necrotic damage. If a creature is reduced to 0 hit points by this damage, It dissolves into purple goop. 

Bonus Actions

Psychic Step. The dragon magically teleports to an unoccupied space it can see within 50 feet of it.

DucksRAwesome

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