Medium Construct, Unaligned
AC 18 Natural Armor    Initiative +1 (11)
HP 68 (8d8 + 32)
Speed 30 ft.
Mod Save
STR 18 +4 +4
DEX 12 +1 +1
CON 18 +4 +4
Mod Save
INT 6 −2 −2
WIS 14 +2 +2
CHA 3 −4 −4
Skills Perception +5
Vulnerabilities Acid
Resistances Fire, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Passive Perception 15
Languages Understands Common but doesn't speak.
CR 5 (XP 1,800; PB +3)
Traits

Sentinel. When the knight hits a creature with an opportunity attack the creature's speed becomes 0 for the rest of the turn. Creatures provoke opportunity attacks from it even if they take the disengage action. When a creature within 5 feet of the knight is targeted by an attack, it can use it's reaction to make a single melee weapon attack against the attacker.

Actions

Multiattack. The knight makes three Flaming sword attacks or a two Flame Spear attacks.

Flaming Sword. The knight wields a flaming blade in each of it's hands., (+7 to hit). Each attack deals 8 (1d6+4) slashing and 6(1d10) fire damage.

Flame Spear. The knight can cause the swords in it's hand to disappear and form a long spear that is also coated in flames. The knight can use it's action to throw this spear as a ranged weapon attack (+7 to hit) (range 60/200ft). The spear explodes on inpact dealing 8 (1d6+4) bludgening and 11 (2d10) fire damage to the target.

Fire Ring (Recharge 5-6). The knight can use it's action to unleash a torrent of flames around itself, all creatures within 20 feet of the knight must succeed on a dexterity saving throw (DC 13) or take 5d10 point of fire damage. A creature takes half as much on a successful save.

Reactions

Parry. The knight adds 3 to its AC against one melee attack that would hit it. To do so, the knight must see the attacker and be wielding a melee weapon.

Interception. While wielding it's flame blades, whenever a creature within 5 feet of the knight is hit by an attack by an attacker it can see, it can use it's reaction to reduce the damage by 1d10+3 (to a minimum of 0).

Description

The Crimson Knight appears as a walking set of armour wielding nothing at first. Although it can possibly understand languages it never speaks, it acts as a robotic servant. They are usually guarding something.

Upon death the Crimson knight's equipment disappears leaving nothing but it's metallic body there.

Previous Versions

Name Date Modified Views Adds Version Actions
6/3/2025 12:34:11 PM
56
1
--
Coming Soon

Monster Tags: construct

ermac800

Comments

Posts Quoted:
Reply
Clear All Quotes