| Mod | Save | ||
|---|---|---|---|
| STR | 20 | +5 | +5 |
| DEX | 9 | −1 | −1 |
| CON | 18 | +4 | +4 |
| Mod | Save | ||
|---|---|---|---|
| INT | 3 | −4 | −4 |
| WIS | 8 | −1 | −1 |
| CHA | 1 | −5 | −5 |
Delicious Aroma. Any creature that starts its turn within 10 feet of the Pie Golem must succeed on a DC 14 Wisdom saving throw or become Distracted by Hunger until the start of its next turn. While distracted, a creature has disadvantage on attack rolls and ability checks. Creatures who are immune to charm or who do not eat are unaffected.
Bubbling Glaze (Recharge 5–6). The Pie Golem vents scalding cherry glaze from its seams in a 15-foot cone. Each creature in that area must make a DC 14 Dexterity saving throw, taking 27 (6d8) fire damage on a failed save, or half as much on a successful one. The area becomes sticky and difficult terrain until the end of the golem's next turn.
Crumbly But Resilient. The first time the Pie Golem drops below 60 hit points, its outer crust crumbles, revealing a steaming pork core. It gains resistance to all damage except force and psychic and makes a single Slam attack as a bonus action at the start of each of its turns.
Flaky Finish. Upon defeat, the Pie Golem crumbles into a steaming, buttery mess. Each creature within 10 feet must make a DC 13 Dexterity saving throw or fall prone as the ground becomes slick. Those who investigate the remains find 1d4 Pie Golem Crust Shards, which can be used to grant temporary hit points (1d6) when eaten as a bonus action.
Multiattack. The golem makes two Slam attacks, or it makes three Slam attacks if it used Hasten this turn.
Slam. Melee Attack Roll: +9, reach 5 ft. Hit: 10 (1d10 + 5) Bludgeoning damage plus 6 (1d12) Acid damage, and the target’s Hit Point maximum decreases by an amount equal to the Acid damage taken.
Cherry Bomb (1/day). The Pie Golem lobs a hissing sphere of congealed cherry glaze at a point it can see within 60 feet. The bomb explodes in a 10-foot radius. All creatures in the area must make a DC 14 Constitution saving throw or take 18 (4d8) (4d8) acid damage and be Sticky (speed halved) for 1 minute. A creature can use its action to make a DC 12 Strength (Athletics) check to clean itself.
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