Small Monstrosity, Unaligned
Armor Class 14
Hit Points 33 (6d6 + 12)
Speed 10 ft., Swim 30 ft.
STR
12 (+1)
DEX
18 (+4)
CON
15 (+2)
INT
1 (-5)
WIS
12 (+1)
CHA
1 (-5)
Skills Stealth +6
Senses Darkvision 60 ft., Passive Perception 12
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Amphibious. The lamprey can breathe air and water.

Actions

Multiattack. If it isn’t attached to a creature, the lamprey makes one Bite attack and one Water Pull attack.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 8 (1d8 + 4) piercing damage, and the lamprey attaches to the target. While attached, the lamprey can’t make Bite attacks. Instead, the target takes 8 (1d8 + 4) necrotic damage at the start of each of the lamprey’s turns. The lamprey can detach itself as a bonus action. A creature, including the target, can use its action to do a DC 13 Strength check to detach the lamprey.

Water Pull. The Lamprey creates a wave towards it. Every creature within 15 ft. of the lamprey has to make DC 13 Strength saving throw or be pulled next to the lamprey.

Description

Lampreys of Tuonela live in the Tuonela River feeding on the recently dead.

Previous Versions

Name Date Modified Views Adds Version Actions
6/3/2025 2:46:55 PM
3
1
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Coming Soon
Waba03

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