| Mod | Save | ||
|---|---|---|---|
| STR | 20 | +5 | +5 |
| DEX | 14 | +2 | +2 |
| CON | 18 | +4 | +4 |
| Mod | Save | ||
|---|---|---|---|
| INT | 5 | −3 | −3 |
| WIS | 9 | −1 | −1 |
| CHA | 5 | −3 | −3 |
Heated Body. A creature that touches the Cindersting or hits it with a melee attack while within 5 feet of it takes 10 (3d6) fire damage.
Undead Fortitude. If damage reduces Cindersting to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, Cindersting drops to 1 hit point instead.
Multiattack. The scorpion makes two Claw attacks and one Sting attack.
Claw. Melee Attack Roll: +10, reach 5 ft. Hit: 16 (3d6 + 5) Bludgeoning damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 18) from one of two claws.
Sting. Melee Attack Roll: +10, reach 5 ft. Hit: 14 (2d8 + 5) Piercing damage plus 11 (2d10) Poison damage. DC 18 Constitution saving throw or be poisoned for 1 minute. Until this poison ends, the target is paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
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