Large Undead, Unaligned
AC 21 Natural Armor    Initiative +1 (11)
HP 157 (15d12 + 60)
Speed 40 ft.
Mod Save
STR 20 +5 +5
DEX 14 +2 +2
CON 18 +4 +4
Mod Save
INT 5 −3 −3
WIS 9 −1 −1
CHA 5 −3 −3
Resistances Bludgeoning, Cold, Fire
Immunities Poison; Poisoned
Senses Blindsight 60 ft.; Passive Perception 9
Languages None
CR 11 (XP 7,200; PB +4)
Traits

Heated Body. A creature that touches the Cindersting or hits it with a melee attack while within 5 feet of it takes 10 (3d6) fire damage.

Undead Fortitude. If damage reduces Cindersting to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, Cindersting  drops to 1 hit point instead.

Actions

Multiattack. The scorpion makes two Claw attacks and one Sting attack.

Claw. Melee Attack Roll: +10, reach 5 ft. Hit: 16 (3d6 + 5) Bludgeoning damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 18) from one of two claws.

Sting. Melee Attack Roll: +10, reach 5 ft. Hit: 14 (2d8 + 5) Piercing damage plus 11 (2d10) Poison damage. DC 18 Constitution saving throw or be poisoned for 1 minute. Until this poison ends, the target is paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Habitat: Desert

LordMidnightX

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