Large Fey, Neutral
Armor Class 17 Plate
Hit Points 68 (8d10 + 24)
Speed 60 ft.
STR
20 (+5)
DEX
16 (+3)
CON
16 (+3)
INT
7 (-2)
WIS
14 (+2)
CHA
10 (+0)
Saving Throws STR +7, CON +5
Skills Perception +4
Senses Passive Perception 14
Languages Giant Elk , understands Common, Elvish, and Sylvan but can't speak them
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Charge. If the bull warmoose moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 9 (2d8) damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone. If the target is knocked prone, the bull warmoose can make one hooves attack against it.

Relentless. If the bull warmoose takes damage that would reduce it to 0 Hit Points, it is reduced to 1 Hit Point instead. This ability recharges on a long or a short rest.

Actions

Ram. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

Hooves. Melee Weapon Attack: +7 to hit, reach 5 ft., one prone creature. Hit: 22 (4d8 + 4) bludgeoning damage.

Description

The majestic bull warmoose is rare to the point that its appearance is often taken as a foreshadowing of an important event, such as the birth of a king.

Monster Tags: Misc Creature

Habitat: ForestGrasslandHillMountain

jameshloving