Charge. If the bull warmoose moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 9 (2d8) damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone. If the target is knocked prone, the bull warmoose can make one hooves attack against it.
Relentless. If the bull warmoose takes damage that would reduce it to 0 Hit Points, it is reduced to 1 Hit Point instead. This ability recharges on a long or a short rest.
Ram. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Hooves. Melee Weapon Attack: +7 to hit, reach 5 ft., one prone creature. Hit: 22 (4d8 + 4) bludgeoning damage.
Description
The majestic bull warmoose is rare to the point that its appearance is often taken as a foreshadowing of an important event, such as the birth of a king.