AC
14
Natural Armour
Initiative
+2 (12)
HP
25
(3d8 + 12)
Speed
50 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 8 | −1 | −1 |
| DEX | 14 | +2 | +2 |
| CON | 18 | +4 | +4 |
| Mod | Save | ||
|---|---|---|---|
| INT | 1 | −5 | −5 |
| WIS | 9 | −1 | −1 |
| CHA | 6 | −2 | −2 |
Vulnerabilities
Fire
Resistances
Lightning
Immunities
Poison, Psychic; Poisoned
Senses
Blindsight 30 ft (Blind beyond this radius); Passive Perception 9
Languages
Understands the same languages as their creator at the time of creation, can't speak.
CR
1/8 (XP 25; PB +2)
Traits
Unusual Nature. The animated goalpost doesn't require air, food, drink or sleep.
Jumper. The animated goalpost's long and high jump distances are doubled.
Actions
Stab. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 7 (1d10 + 2) Piercing damage.
Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 6 (1d8 + 2) Bludgeoning damage.
Reactions
Withdraw. Trigger: a creature gets within 15 feet of the animated goalpost. Effect: The goal-post moves up to half its speed, rounding down.
Description
These constructs are cowardly and run away from perceived threats (being anything that moves). They attack only when cornered. Some mages attach keys to the goalposts to serve as an extra security measure.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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6/3/2025 10:43:42 PM
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0
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0
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1
|
Coming Soon
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6/3/2025 10:50:06 PM
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0
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0
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1.1
|
Coming Soon
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|
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6/3/2025 10:59:57 PM
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0
|
0
|
1.2
|
Coming Soon
|
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