| Mod | Save | ||
|---|---|---|---|
| STR | 8 | −1 | −1 |
| DEX | 14 | +2 | +2 |
| CON | 18 | +4 | +4 |
| Mod | Save | ||
|---|---|---|---|
| INT | 1 | −5 | −5 |
| WIS | 9 | −1 | −1 |
| CHA | 6 | −2 | −2 |
Unusual Nature. The animated goalpost doesn't require air, food, drink or sleep.
Jumper. The animated goalpost's long and high jump distances are doubled.
Stab. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 8 (1d12 + 2) Piercing damage.
Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 7 (1d10 + 2) Bludgeoning damage.
Withdraw. Trigger: a creature gets within 15 feet of the animated goalpost. Effect: The goalpost moves up to half its speed, rounding down.
Description
These constructs are cowardly and run away from perceived threats (being anything that moves). They attack only when cornered. Some mages attach keys to the goalposts to serve as an extra security measure. The interior is hollow, and rings when hit.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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6/3/2025 10:48:05 PM
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0
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0
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1
|
Coming Soon
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6/3/2025 11:00:01 PM
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0
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0
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1.1
|
Coming Soon
|
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