Small Monstrosity, Unaligned
AC 10    Initiative +2 (12)
HP 50 (5d4 + 20)
Speed 40 ft., swim 40 ft.
Mod Save
STR 20 +5 +5
DEX 12 +1 +1
CON 20 +5 +5
Mod Save
INT 2 -4 -4
WIS 10 +0 +0
CHA 7 -2 -2
Skills Perception +6
Senses Darkvision 60 ft., Passive Perception 16
Languages --
CR 3 (XP 700; PB +2)
Traits

Hold Breath. The hydra can hold its breath for 1 hour.

Multiple Heads. The hydra has five heads. Whenever the hydra takes 5 damage or more on a single turn, one of its heads dies. The hydra dies if all its heads are dead. At the end of each of its turns when it has at least one living head, the hydra grows two heads for each of its heads that died since its last turn, unless it has taken Fire damage since its last turn. The hydra regains 5 Hit Points when it grows new heads.

Reactive Heads. For each head the hydra has beyond one, it gets an extra Reaction that can be used only for Opportunity Attacks.

Actions

Multiattack. The hydra makes as many Bite attacks as it has heads.

Bite. Melee Attack Roll: +3, reach 10 ft. Hit: 10 (1d10 + 5) Piercing damage.

Bonus Actions

Cry. The hydra releases a pitiful song. All enemies have disadvantage to hit. 

Habitat: CoastalSwamp

IcyBongWater

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