Medium Construct, Chaotic Evil
Armor Class 13 Metal Body
Hit Points 25 (6d8 + 1)
Speed 20 ft.
STR
10 (+0)
DEX
14 (+2)
CON
12 (+1)
INT
8 (-1)
WIS
10 (+0)
CHA
12 (+1)
Saving Throws DEX +4
Condition Immunities Charmed, Exhaustion, Frightened
Senses Passive Perception 8
Languages Common, Elvish
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Self-destruct.  When bob falls to below half HP, he will begin his self-destruct sequence. If not manually shut off with an action, bob will explode dealing 2d6 force damage to all creatures within 20ft

Prestidigitation.  Bob Can cast Prestidigitation at will.

Combat Protocol. While in combat, Bob will not take actions unless commanded to with a bonus action. If one of his owners goes down, Bob will attempt to perform a medicine check to stabilize them

Many Faces. Once per day, Bob may change his look to one of the following for 4 hours. These changes are purely cosmetic and do not change any of Bobs Stats.

Elf: A male elf noble
Human: A female human hunter
Dwarf: A Male Dwarven Sea Captain
Dragonborn: A Male Dragonborn paladin
Drow: A Female Drow Wizard 

Actions

Bonking Stick. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 3 (1d4 + 1) [Bludgeoning] damage. The Enemy must then make a DC:12 con save or have disadvantage on their next attack. 

 

deathvally

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