Medium Undead, Neutral
Armor Class 25 Reality Warp
Hit Points 777 (66d8 + 462)
Speed 60 ft., Fly 120 ft.
STR
14 (+2)
DEX
30 (+10)
CON
24 (+7)
INT
28 (+9)
WIS
28 (+9)
CHA
26 (+8)
Saving Throws DEX +19, INT +18, WIS +18, CHA +17
Damage Resistances All
Senses Truesight 500 ft, Passive Perception 27
Languages All, telepathy infinite
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Absolute Dodge.
Alpha Sans can choose to avoid any effect that requires an attack roll or saving throw. If he sees the source of the effect, he can “step out of reality” and reappear unharmed. Usable 3 times per round.

SOUL Manipulation.
As a bonus action, Alpha Sans targets a creature’s SOUL:

  • Blue: Halves movement and enforces gravity.

  • Green: Forces defensive reactions only.

  • Red: Pulls targets into his dimension (Dex save DC 25 or be incapacitated until end of next turn).

  • Purple, Orange, etc.: Homebrewed effects depending on color chosen.

Omniversal Memory.
Alpha Sans knows everything that has happened, is happening, and might happen within the multiverse. He has advantage on all rolls and cannot be surprised or tricked.

Reality Imprint.
Alpha Sans’s presence overrides the local laws of physics and magic. While within 500 ft of him:

  • Teleportation fails (unless he allows it).

  • Spells of 5th level or lower fizzle.

  • Time cannot be altered.

Actions

Bone Storm (Recharge 5–6).
Alpha Sans summons a whirlwind of spinning Gaster Blasters and bone spears in a 120-ft radius. All creatures of his choice in range must make a DC 25 Dex save or take 90 (20d8) force damage and be thrown 30 ft. Creatures that fail by 5+ are knocked prone and blinded for 1 round.

Gaster Cannon Barrage.
Ranged Weapon Attack: +18 to hit, range 200 ft., one target.
Hit: 60 (10d10) force + 20 (4d10) necrotic. Target must succeed on a DC 25 Con save or become soul-broken (disadvantage on all checks, saves, and attack rolls for 1 minute).

Judgment of the Omniverse (1/day).
Alpha Sans locks eyes with one creature he has judged. That creature must make a DC 25 Wisdom saving throw. On a fail, the creature is erased from existence — no resurrection short of a Wish cast in a divine domain. On a success, the target takes 100 radiant + 100 psychic damage and is stunned for 1 round.

Bonus Actions

Bonus Action Name. Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Teleport. Alpha Sans teleports anywhere he can see within 1,000 ft.
Gaster Flicker. Fires a quick Gaster Blaster at a target: +18 to hit, 30 (6d10) force.
SOUL Shift (Costs 2). Changes the SOUL color of up to 3 targets within 120 ft.
Time Stop (Costs 3). Freezes time for 1 round. Alpha Sans takes 2 full turns while everyone else is frozen.

Mythic Actions

Mythic Trait – “You’re Gonna Have a Bad Time”

When reduced to 0 HP, Alpha Sans shatters into glitching data. One round later, he resurrects at full HP, now appearing as a corrupted “glitchform.” In this form:

  • All his damage becomes true damage (bypasses resistances and immunities).

  • He takes two turns per round.

  • His voice echoes across realities, forcing Wisdom saves (DC 25) or induce meta-madness, rendering creatures unable to distinguish reality from illusion.

Description

Alpha Sans

The Omniversal Judge | Guardian of All Timelines | The Final Save Point

“I’ve seen every version of this. Every choice, every error, every genocide. This is your last reset.”

There exists a being beyond the bounds of universes, a sentinel born of infinite timelines and paradoxes. Alpha Sans is the final iteration of a skeleton who has witnessed the death and rebirth of existence more times than stars have burned out. Drawn from the deepest depths of the multiverse, he is not just a protector of the timelines — he is the judge of causality itself.

A fusion of code, soul, and concept, Alpha Sans manifests as a skeletal figure cloaked in a shifting aura of colors that represent the very emotions and destinies of those who stand before him. His glowing eyes pierce not only through illusions and lies, but through fate and intent. Time bends at his footsteps, space recoils from his presence, and gods have looked upon him and turned away.

He speaks rarely, and when he does, it's with a weariness that spans eternity — and a certainty that suggests he already knows the outcome. His battles are never just fights; they are tests of character, of resolve, and of the soul itself.

Alpha Sans appears only when the very fabric of the multiverse is at stake: when timelines have been corrupted beyond repair, when anomalies threaten omniversal balance, or when a being dares to overwrite destiny. In such moments, the air chills, gravity tilts, and a flickering figure steps out of nothing — ready to deliver final judgment.

Lair and Lair Actions

On initiative count 20 (losing ties), Alpha Sans may:

  • Reverse time by 6 seconds (one round).

  • Erase one spell or magic item from existence for 1 minute.

  • Lock one enemy in a SOUL prison — they cannot move or act until freed (DC 25 Cha save at end of turns).

DustMaster69

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