💥 Transformation Pulse (1/encounter)
Upon entering this form, Alpha Sans releases a divine shockwave:
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Creatures within 1,000 ft must succeed a DC 28 Constitution saving throw or become Soulless (cannot regain hit points, cast spells, or use class features for 1 minute).
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He immediately restores all HP and gains full Legendary and Mythic Actions.
⚖️ Soul Engine (Passive)
Alpha Sans absorbs all souls from the multiverse, granting the following effects:
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Kindness Souls: Heals to full HP once per round (not every 2 ms).
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Perseverance Souls: Cannot suffer exhaustion and is immune to time manipulation.
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Bravery Souls: Advantage on all melee attacks, ignores resistances.
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Patience Souls: Always goes first in initiative; gains advantage on reactions.
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Justice Souls: Can unleash a Soul Barrage (see Actions).
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Integrity Souls: Creatures must make a DC 25 Wisdom save each turn or be frightened.
Determination Blade
A titanic sword laced with 30 Determination souls.
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Melee Weapon Attack: +25 to hit, reach 500 ft
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Hit: 180 (30d10 + 14) force damage, ignoring all defenses
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Cuts through any creature with Level 10 or higher features unless they succeed a DC 30 Constitution save or are cleaved from existence.
Soul Barrage (Justice Souls)
Thousands of radiant bolts erupt in a 300-ft cone. Each creature must succeed a DC 28 Dex save or take:
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200 (40d10) radiant damage
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Be paralyzed for 1 round
Insanity Swipe (Recharge 5–6)
Alpha Sans presses the “Goner” button on one evil-aligned target he can see.
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That target must succeed a DC 30 Charisma save or be instantly erased from the campaign — no death saving throws, no soul recovery.
SOUL CANNON (1/encounter)
Alpha unleashes every soul at once in a final beam:
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Destroys the multiverse and 3 additional parallel ones
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Takes 3 full turns to charge (telegraphed, creatures can act)
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On release, all creatures on the battlefield must make a DC 30 Dexterity save:
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Failure: 400 (80d10) force + radiant damage, and plane-shifted into the Soul Grave (an eternal prison of lost souls)
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Success: Half damage, but blinded and soul-burned for 1 hour
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Bonus Action Name. Enter the description for how bonus actions work for your monster here.
Reaction Name. Enter the description for your action.
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Phase Shift. Teleport up to 1,000 ft and become immune to damage until start of next turn.
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Judgment Flash. Flash strike all Judged targets for 100 radiant damage (no save).
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Soul Lock (2 Actions). Choose a creature. It cannot use reactions, teleport, or heal for 1 minute.
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Fate Rewrite (3 Actions). Undo a single creature’s last turn entirely.
When reduced to 0 HP, Alpha does not die. Instead:
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His body melts, and he becomes a radiant soul-wrapped skeleton.
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All enemies must succeed a DC 30 Wisdom save or become Soulless permanently.
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Alpha regains 555 HP and gains one additional turn per round until slain.
Description
Transformation Judge is a form taken by Alpha when his code has been tampered or he's been killed again, which then causes him to relive his death, overcome with dread and a determination not to die again, Alpha reacts and regains his physical form while also absorbing every soul in the multiverse. This form allows Alpha to gather all the souls in the known Multiverse to aid him, His physical form takes a huge hit, as he grows 2 huge arms that expand for 30 miles long and a size of 30 yards from his back along with 10 huge wings that each dwarf mars. Both of his eyes began to cry tears as souls upon souls fluctuate and appear in his eyes, with all the souls Alpha's body melts a rapid rate, but thanks to the Kindness souls keeps him together. Along with this Alpha creates a bone sword that has 30 Determination souls lined through it. Every being in the multiverse will be left soulless for the entirety of the fight.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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