Large Plant, Any Alignment
Armor Class 13
Hit Points 50 (10d8 + 10)
Speed
STR
14 (+2)
DEX
14 (+2)
CON
12 (+1)
INT
14 (+2)
WIS
15 (+2)
CHA
10 (+0)
Saving Throws STR +4, CON +3
Damage Vulnerabilities Fire
Damage Resistances Piercing from nonmagical attacks
Senses Passive Perception 12
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Plant Form: Vulnerable to Fire Damage. Resistant to piercing damage from non-magical weapons

Druidic Mind: Retains druid's Intelligence, Wisdom and Charisma scores.

Speed: 20ft.

Actions

Multiattack. Make 2 Thorn Lash Attacks

Thorn Lash. Melee Weapon Attack: +5 to hit, reach 10 ft., 1 target. Hit: 1 (1d8 + 3) [slashing] damage.

Entangling Burst (Recharge 5–6). The Brambleform slams the ground, causing vines to erupt in a 10-foot radius. Each creature in the area must make a DC 13 Strength saving throw or be restrained until the end of their next turn.

Reactions

Blooming Counter. When a creature misses the Brambleform with a melee attack, it can deal 1d4 piercing damage as thorns erupt (once per turn).

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

The Druid becomes a humanoid Thorny Bramble. Able to use its arms like whips and control its body to restrain targets. It is slow, however, relying on proximity and the reach of it's vines to attack enemies.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Previous Versions

Name Date Modified Views Adds Version Actions
6/4/2025 8:19:25 PM
5
1
1
Coming Soon
MasterGreenGhost

Comments

Posts Quoted:
Reply
Clear All Quotes