| Mod | Save | ||
|---|---|---|---|
| STR | 30 | +10 | +18 |
| DEX | 22 | +6 | +14 |
| CON | 24 | +7 | +15 |
| Mod | Save | ||
|---|---|---|---|
| INT | 18 | +4 | +4 |
| WIS | 16 | +3 | +11 |
| CHA | 18 | +4 | +4 |
Multiattack.
The Cragthorn Impaler makes three Bone Spike attacks.
Bone Spike.
Melee Weapon Attack: +17 to hit, reach 10 ft., one target.
Hit: 36 (5d10 + 9) piercing damage. On a hit, the target must succeed on a DC 21 Strength saving throw or be impaled, taking 14 (4d6) piercing damage at the start of each of its turns until it uses an action to remove the spike.
Drill Leap (Recharge 5–6).
The Impaler leaps up to 60 ft. in a straight line. All creatures in that line must make a DC 20 Dexterity saving throw, taking 55 (10d10) piercing damage on a failed save or half as much on a success. On impact, it erupts in a spike burst within a 10-ft. radius.
Spine Burst. (Recharge 4–6)
Each creature within 15 ft. must make a DC 21 Constitution saving throw or take 22 (4d10) piercing damage and be pushed 10 ft. away.
Needle Reversal.
When a creature misses the Impaler with a melee attack, it can make one Bone Spike attack against that creature as a reaction.
Spine Counter (1/Turn).
When a creature within 10 feet of the Cragthorn Impaler hits it with a melee attack, the Impaler may unleash a quick burst of sharpened bone spines as a reflex.
The attacker must succeed on a DC 20 Dexterity saving throw or take 18 (4d8) piercing damage and be pushed 5 feet away.
If the creature is pushed into a wall or solid surface, it takes an additional 9 (2d8) bludgeoning damage from the impact.
Description
The Cragthorn Impaler is an ancient aberration of giant bloodlines, descended from a cursed line of titanic warriors that were shrunken by a primordial fey trickster to fit inside labyrinthine mountain tunnels. Though small in stature, these beings retain the strength and cruelty of their colossal ancestors, using speed and cunning over brute force.
Its piercing damage is due to the long, chisel-like bone spines that protrude from its limbs — weapons formed by magical mutation that can extend and retract at will. These spines can pierce solid rock or adamantine, allowing the Impaler to tunnel, leap from walls, or impale prey with terrifying force.
Feared as “death from below,” Cragthorn Impalers lurk in volcanic canyons and shattered giant ruins, often ambushing adventurers by striking from impossible angles.
thanks for playing this monster
- Necroion, DnD Vault
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