Large Elemental, Neutral Evil
Armor Class 17 (natural armor)
Hit Points 137 (14d10 + 70)
Speed 30 ft., Burrow 30 ft.
STR
20 (+5)
DEX
8 (-1)
CON
20 (+5)
INT
5 (-3)
WIS
10 (+0)
CHA
5 (-3)
Damage Vulnerabilities Thunder
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Senses Darkvision 60 ft., Tremorsense 60 ft., Passive Perception 10
Languages Terran
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Immobile. The earth elemental is cursed, rooting it in place.

Actions

Multiattack. The elemental makes two slam attacks.

Slam. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.

Shield Wall (Recharge 4-6). The elemental reinforces its body with crystals. It regains 10 hp, and its AC increases by 2 until the end of its next turn.

Legendary Actions

Legendary Resistance (3/Day). If the monster fails a saving throw, it can choose to succeed instead.

 

Description

The Crystal Infused Earth Elemental is cursed by the shadow crystals in the cavern.  Its body is riddled with the crystals, and they root it in place.  

Lair and Lair Actions

  • Jagged crystal shards erupt from the floor, striking up to three creatures that the elemental can see within 120 feet of it. The elemental makes one ranged attack roll (+7 to hit) against each target. On a hit, the target takes 10 (3d6) piercing damage.

 

Habitat: Underdark

skektech

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