Armor Class
17
(natural armor)
Hit Points
137
(14d10 + 70)
Speed
30 ft., Burrow 30 ft.
STR
20
(+5)
DEX
8
(-1)
CON
20
(+5)
INT
5
(-3)
WIS
10
(+0)
CHA
5
(-3)
Damage Vulnerabilities
Thunder
Damage Resistances
Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities
Poison
Condition Immunities
Exhaustion, Paralyzed, Petrified, Poisoned, Unconscious
Senses
Darkvision 60 ft., Tremorsense 60 ft., Passive Perception 10
Languages
Terran
Challenge
7 (2,900 XP)
Proficiency Bonus
+3
Traits
Immobile. The earth elemental is cursed, rooting it in place.
Actions
Multiattack. The elemental makes two slam attacks.
Slam. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.
Shield Wall (Recharge 4-6). The elemental reinforces its body with crystals. It regains 10 hp, and its AC increases by 2 until the end of its next turn.
Legendary Actions
Legendary Resistance (3/Day). If the monster fails a saving throw, it can choose to succeed instead.
Description
The Crystal Infused Earth Elemental is cursed by the shadow crystals in the cavern. Its body is riddled with the crystals, and they root it in place.
Lair and Lair Actions
- Jagged crystal shards erupt from the floor, striking up to three creatures that the elemental can see within 120 feet of it. The elemental makes one ranged attack roll (+7 to hit) against each target. On a hit, the target takes 10 (3d6) piercing damage.
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