Large Undead, Chaotic Evil
Armor Class 14 natural armor
Hit Points 93 (11d10 + 33)
Speed 30 ft.
STR
17 (+3)
DEX
14 (+2)
CON
17 (+3)
INT
6 (-2)
WIS
12 (+1)
CHA
8 (-1)
Saving Throws DEX +6, WIS +4
Skills Perception +4
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Condition Immunities Poisoned
Senses Passive Perception 14
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Bone Armor. A creature that touches the boneclad horror or hits it with a melee attack while within 5 feet of it takes 2 (1d4) piercing damage.

Undead Fortitude. If damage reduces the boneclad horror to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the boneclad horror drops to 1 hit point instead.

Actions

Multiattack. The boneclad horror makes two attacks: one with its Bite and one with its Claw.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) piercing damage.

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage

Reactions

Bone Shield. The boneclad horror adds 2 to its AC against one melee attack that would hit it from an attacker it can see.

Description

Enter a general description for your monster here.

Fuckboipete

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