AC
7
Initiative
−1 (9)
HP
12
(3d6 + 1)
Speed
15 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 14 | +2 | +4 |
| DEX | 9 | −1 | +2 |
| CON | 12 | +1 | +5 |
| Mod | Save | ||
|---|---|---|---|
| INT | 2 | −4 | −4 |
| WIS | 4 | −3 | −3 |
| CHA | 5 | −3 | −3 |
Traits
Stench. Every round all creatures within 10 feet of the Animated Severed Foot must make a constitution save of 11 or spend their turn retching and reeling.
Just toes. The Animated Severed Foot has no eyes, ears, or nose. It does not need to breath. It also is immune to blindness and deafened.
Actions
Kick. Unarmed Strike: +3 to hit, reach 5 ft., 1 target. Hit: 4 (1d4 + 2) [bludgeoning] damage.
Bonus Actions
Wiggle Toe. Roll a d100, if the roll is 100 charm everything within 25 feet of the Animated Severed Foot (the charmed effect lasts 10 minutes)
Description
Severed foot taken off in surgery. Somehow it reanimated. Very shortsighted in nature and tries to cause as much chaos as possible.
Comments