| Mod | Save | ||
|---|---|---|---|
| STR | 14 | +2 | +2 |
| DEX | 11 | +0 | +0 |
| CON | 13 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 1 | −5 | −5 |
| WIS | 3 | −4 | −4 |
| CHA | 1 | −5 | −5 |
Constructed Resilience. The mannequin doesn’t require air, food, drink, or sleep.
Unnerving Stillness. When motionless, the mannequin is indistinguishable from an ordinary wooden dummy. A creature must succeed on a DC 15 Intelligence (Investigation) check to recognize it as animated.
Weapon Loadout. When the dummy is activated, roll 1d4 to determine its weapon type:
- Longsword
- Spear
- Two Clubs
- Halberd
Choose an action based on the weapon rolled for the Weapon Loadout ability.
Multiattack. Training dummy makes two attacks with its club if "Two Clubs" was rolled for Weapon Loadout.
Longsword. Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Slashing damage.
Spear. Melee Attack Roll: +4, reach 10 ft. Hit: 5 (1d6 + 2) Piercing damage.
Club. Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Bludgeoning damage.
Halberd. Melee Attack Roll: +4, reach 10 ft. Hit: 7 (1d10 + 2) Slashing damage. This attack has disadvantage against targets within 5 feet.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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6/4/2025 11:55:57 AM
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2
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0
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1.1
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Coming Soon
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6/5/2025 3:25:48 PM
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4
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0
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1.2
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Coming Soon
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6/5/2025 3:36:30 PM
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3
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0
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1.3
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Coming Soon
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6/5/2025 3:43:04 PM
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4
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0
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1.4
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Coming Soon
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6/5/2025 3:45:32 PM
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3
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0
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1.5
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Coming Soon
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