| Mod | Save | ||
|---|---|---|---|
| STR | 14 | +2 | +2 |
| DEX | 18 | +4 | +4 |
| CON | 16 | +3 | +3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 17 | +3 | +3 |
| WIS | 16 | +3 | +3 |
| CHA | 14 | +2 | +2 |
Distorted Existence (Trait)
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The Coil agent’s form fluctuates subtly, making them appear slightly out of sync with reality.
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Creatures without magical vision suffer disadvantage on attempts to discern their true shape.
Echoes of Forgotten Time (Trait)
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If reduced to 0 HP, the Coil agent fades momentarily, forcing all creatures in a 10-ft. radius to make a DC 15 Intelligence save or forget the last action they took in combat (causing it to be undone).
Unstable Memories (Trait)
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The Coil agent struggles with fragmented recollections, making them immune to charm and illusion-based effects that would manipulate their mind.
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They cannot be persuaded to abandon their goal, as their perception of time makes them unwavering believers in Mother’s rewritten prophecy.
Chrono Strike (Melee Weapon Attack: +7 to hit, reach 5 ft.)
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Hit: 2d8+4 psychic damage, forcing the target to repeat their last movement action involuntarily, as if time momentarily rewinds.
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Echo of the Forgotten (Recharge 5-6, AoE effect – 10-ft. radius)
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All creatures in range must succeed on a DC 15 Wisdom save or lose one recent memory, suffering disadvantage on Intelligence-based skill checks for 1 minute.
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Creatures who fail by more than 5 lose a memory tied to their connection with prophecy or fate, questioning what they knew before the battle began.
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Reality Step (Bonus Action – Misty Step Variant)
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Instead of teleporting normally, the Coil agent shifts momentarily into a mirrored timeline, appearing at a slightly different point in reality than expected (range: 30 ft.).
Temporal Recoil (Reaction – When hit with a melee attack)
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The Coil agent forces the attacker to relive their strike before it occurred, requiring a reroll of the attack (must take the second result).
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
The Unseen Coil does not operate like a traditional force—they are agents of rewritten destiny, pulling at the threads of prophecy to reshape the world in Mother’s image.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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