Medium Or Small Humanoid, Chaotic Evil
AC 16 Distorted Reality    Initiative +4 (14)
HP 85 (10d8 + 30)
Speed 30 ft.
Mod Save
STR 14 +2 +2
DEX 18 +4 +4
CON 16 +3 +3
Mod Save
INT 17 +3 +3
WIS 16 +3 +3
CHA 14 +2 +2
Skills Arcana +6, Insight +6, Stealth +8
Senses Darkvision 60, Passive Perception 16
Languages --
CR 5 (XP 1,800; PB +3)
Traits

Distorted Existence (Trait)

  • The Coil agent’s form fluctuates subtly, making them appear slightly out of sync with reality.

  • Creatures without magical vision suffer disadvantage on attempts to discern their true shape.

Echoes of Forgotten Time (Trait)

  • If reduced to 0 HP, the Coil agent fades momentarily, forcing all creatures in a 10-ft. radius to make a DC 15 Intelligence save or forget the last action they took in combat (causing it to be undone).

Unstable Memories (Trait)

  • The Coil agent struggles with fragmented recollections, making them immune to charm and illusion-based effects that would manipulate their mind.

  • They cannot be persuaded to abandon their goal, as their perception of time makes them unwavering believers in Mother’s rewritten prophecy.

Actions

Chrono Strike (Melee Weapon Attack: +7 to hit, reach 5 ft.)

  • Hit: 2d8+4 psychic damage, forcing the target to repeat their last movement action involuntarily, as if time momentarily rewinds.

  • Echo of the Forgotten (Recharge 5-6, AoE effect – 10-ft. radius)

    • All creatures in range must succeed on a DC 15 Wisdom save or lose one recent memory, suffering disadvantage on Intelligence-based skill checks for 1 minute.

    • Creatures who fail by more than 5 lose a memory tied to their connection with prophecy or fate, questioning what they knew before the battle began.

Bonus Actions

Reality Step (Bonus Action – Misty Step Variant)

  • Instead of teleporting normally, the Coil agent shifts momentarily into a mirrored timeline, appearing at a slightly different point in reality than expected (range: 30 ft.).

Reactions

Temporal Recoil (Reaction – When hit with a melee attack)

  • The Coil agent forces the attacker to relive their strike before it occurred, requiring a reroll of the attack (must take the second result).

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

The Unseen Coil does not operate like a traditional force—they are agents of rewritten destiny, pulling at the threads of prophecy to reshape the world in Mother’s image.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Khaos87NC63923

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