Armor Class
11
(natural armor)
Hit Points
10
(2d8 + 2)
Speed
30 ft.
STR
10
(+0)
DEX
13
(+1)
CON
12
(+1)
INT
10
(+0)
WIS
13
(+1)
CHA
10
(+0)
Skills
Perception +3, Sleight of Hand +3, Stealth +3
Gear
Dagger
Senses
Passive Perception 13
Languages
Common, Thieves' Cant
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Actions
Dagger. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d4 + 1) piercing damage.
Bonus Actions
Cunning Action. The Guttersnipe can take the Dash, Disengage, or Hide action as a bonus action.
Description
Guttersnipes occupy the lowest rung of the criminal hierarchy. They're beggars, pickpockets, and petty thieves who survive on whatever scraps they can beg, scavenge or steal.
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