Medium Or Small Humanoid, Any Non-Good Alignment
Armor Class 11 (natural armor)
Hit Points 10 (2d8 + 2)
Speed 30 ft.
STR
10 (+0)
DEX
13 (+1)
CON
12 (+1)
INT
10 (+0)
WIS
13 (+1)
CHA
10 (+0)
Skills Perception +3, Sleight of Hand +3, Stealth +3
Gear Dagger
Senses Passive Perception 13
Languages Common, Thieves' Cant
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Actions

Dagger. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d4 + 1) piercing damage.

Bonus Actions

Cunning Action. The Guttersnipe can take the Dash, Disengage, or Hide action as a bonus action.

Description

Guttersnipes occupy the lowest rung of the criminal hierarchy. They're beggars, pickpockets, and petty thieves who survive on whatever scraps they can beg, scavenge or steal.

Habitat: Urban

GarmGrendelsson2025

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