Armor Class
13
(chain shirt)
Hit Points
50
(8d8 + 24)
Speed
30 ft.
STR
16
(+3)
DEX
10
(+0)
CON
16
(+3)
INT
10
(+0)
WIS
10
(+0)
CHA
14
(+2)
Skills
Athletics +5, Intimidation +4
Senses
Passive Perception 10
Languages
Common, Thieves' Cant
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Hulk. The enforcer's melee attacks deal an additional die of damage (included in the attack).
Actions
Multiattack. The enforcer makes two Unarmed Strike attacks.
Unarmed Strike. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 3) bludgeoning damage.
Bonus Actions
Brute Force. Whenever the enforcer hits a creature with an unarmed strike, they can use their bonus action to either grapple the target (escape DC 13) or deal an additional 4 (1d8) points of damage.
Description
Enforcers serve as the backbone to any criminal organization, providing brute strength to support the organizations criminal endeavors.
Comments