Medium Humanoid, Any Non-Good Alignment
Armor Class 13 (chain shirt)
Hit Points 50 (8d8 + 24)
Speed 30 ft.
STR
16 (+3)
DEX
10 (+0)
CON
16 (+3)
INT
10 (+0)
WIS
10 (+0)
CHA
14 (+2)
Skills Athletics +5, Intimidation +4
Senses Passive Perception 10
Languages Common, Thieves' Cant
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Hulk. The enforcer's melee attacks deal an additional die of damage (included in the attack).

Actions

Multiattack. The enforcer makes two Unarmed Strike attacks.

Unarmed Strike. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 3) bludgeoning damage.

Bonus Actions

Brute Force. Whenever the enforcer hits a creature with an unarmed strike, they can use their bonus action to either grapple the target (escape DC 13) or deal an additional 4 (1d8) points of damage.

Description

Enforcers serve as the backbone to any criminal organization, providing brute strength to support the organizations criminal endeavors.

GarmGrendelsson2025

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