Multiattack. Bjorn makes two melee attacks with His Shatterstone Greataxe.
Action Surge. Bjorn can take one additional action on his turn. This can be used 1 times per short rest
Alert. Bjorn can't be surprised while he is conscious, and other creatures don’t gain advantage on attack rolls against him as a result of being unseen by him.
Shield Master.
- If Bjorn takes the Attack action on your turn, he can use a bonus action to try to shove a creature within 5 feet of him with his shield.
- If Bjorn isn't incapacitated, he can add his shield's AC bonus to any Dexterity saving throw he makes against a spell or other harmful effect that targets only him.
- If Bjorn is subjected to an effect that allows him to make a Dexterity saving throw to take only half damage, he can use your reaction to take no damage if he succeeds on the saving throw, interposing his shield between him and the source of the effect.
Lay on Hands Pool. Bjorn has a pool of healing power that can restore 75 HP per long rest. As an action, he can touch a creature to restore any number of HP remaining in the pool, or 5 HP to either cure a disease or neutralize a poison affecting the creature.
Parry. When another creature damages Bjorn with a melee attack, he can use his reaction to add +5 to his AC against that attack.
Shattered Stone Axe. Melee or Ranged Weapon Attack: +10 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 15 (1d8+5) slashing Damage if used in melee, Three targets if used at range. Hit: 15 (1d8+5) slashing Damage per shard if used at range.
Spellcasting. Bjorn casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 18):
At will: Chill Touch, Divine Smite, Hellish Rebuke
4/day each: shield of faith, compelled duel, Sanctuary, Darkness, Hold Person, Misty Step
3/day each: hold person, hypnotic pattern
2/day each: counter-spell, revivify, spirit shroud
Legendary Resistance (3/Day). If Bjorn fails a saving throw, it can choose to succeed instead.
Stunning Blow. Bjorn uses his shield to hit a creature in the head. The creature takes 1d6+5 bludgeoning damage and must pass a constitution saving throw or their movement is halved, and any attack rolls and DEX based saves are at disadvantage on their next turn.
Description
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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11/15/2024 8:36:48 PM
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1
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1
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1
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6/5/2025 7:53:45 PM
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10
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1
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1.1
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9/18/2025 4:40:08 PM
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4
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1
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1
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2/20/2026 11:37:46 PM
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6
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1
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2
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Coming Soon
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