Traits
Magic Resistance. Orbaz has advantage on saving throws against spells and other magical effects.
Magic Weapons. Orbaz’s weapon attacks are magical.
Living Chains. Orbaz can manipulate the chains around him as if they were extensions of his body. He can command any chains within 60 feet to attack, grapple, or restrain.
Legendary Resistance (3/Day).
If Orbaz fails a saving throw, he can choose to succeed instead.
Innate Spellcasting.
Orbaz's spellcasting ability is Charisma (spell save DC 17). He can innately cast the following spells without material components:
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At will: Thaumaturgy, Command, Mage Hand
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3/day: Hold Person, Fear, Darkness
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1/day: Wall of Force
Actions
Multiattack.
Orbaz makes two Chain Lash attacks and one Grasping Chain attack.
Chain Lash. Melee Weapon Attack: +9 to hit, reach 10 ft., one target.
Hit: 15 (2d10 + 4) slashing damage. Target must succeed on a DC 17 Strength saving throw or be grappled and restrained by infernal chains.
Grasping Chain.
Orbaz targets a creature within 30 ft. A ghostly chain erupts from the ground. The target must make a DC 17 Dexterity saving throw or be pulled 15 ft. toward Orbaz and knocked prone.
Flay Memory (Recharge 5–6).
Orbaz targets one creature he can see within 60 feet. The target must make a DC 17 Wisdom saving throw. On a failed save, they are stunned for 1 round and take 22 (4d10) psychic damage as they relive their worst memory. On a success, they take half damage and are not stunned.
Unnerving Mask. When a creature the devil can see starts its turn within 30 feet of the devil, the devil can create the illusion that it looks like one of the creature's departed loved ones or bitter enemies. If the creature can see the devil, it must succeed on a DC 14 Wisdom saving throw or be frightened until the end of its turn.
Legendary Actions (3/round)
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Chain Slam. Orbaz makes one Chain Lash attack.
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Infernal Grasp (Costs 2). A chain erupts from the ground near a creature within 30 ft. The target must make a DC 17 Strength saving throw or be grappled (escape DC 17).
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Choking Chains (Costs 3). Chains animate in a 10-foot radius centered on a point Orbaz can see within 60 ft. Each creature in the area must succeed on a DC 17 Constitution saving throw or be blinded and restrained by choking chains for 1 minute. A creature can make a new save at the end of each of its turns.
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