Medium or Small Monstrosity (Lycanthrope), Chaotic Evil
AC 17    Initiative +4 (14)
HP 71 (11d8 + 22)
Speed 30 ft.
Mod Save
STR 20 +5 +5
DEX 15 +2 +2
CON 14 +2 +2
Mod Save
INT 10 +0 +0
WIS 11 +0 +0
CHA 10 +0 +0
Skills Perception +4, Stealth +4
Senses Darkvision 60 ft.; Passive Perception 20
Languages Common (can’t speak in wolf form)
CR 3 (XP 700; PB +2)
Traits

Pack Tactics. The Crystal wolf has Advantage on an attack roll against a creature if at least one of the Crystal wolf’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.

Actions

Multiattack. The Crystal wolf makes two attacks, using Scratch or bite in any combination. It can replace one attack with a Solar flash.

Bite (Wolf or Hybrid Form Only). Melee Attack Roll: +5, reach 5 ft. Hit: 12 (2d8 + 3) Piercing damage. The target must make a Constitution Saving Throw: DC 15. Failure: the crystal wolf takes [roll]1d4[/roll] damage and the target is marked with a crystal shard. the target may use their action to re roll the save to remove the shard.

Scratch. Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d12 + 3) Slashing damage.

Solar flash. Ranged Attack Roll: +4, range 150/600 ft. Hit: 11 (2d10 + 2) Radiant damage. and must make a Constitution save or be blinded until the end of the Crystal wolfs next turn.

Reactions

Refract. As a reaction to being struck by radiant, necrotic or fire damage the crystal wolf may strike the attacker back with Solar flash.

Legendary Actions

Crystal wolf has one legendary action

Consume crystal.  The Crystal wolf makes a single attack against a target with a crystal mark Gaining [roll]6d6[/roll] temperary hit point.

Habitat: ForestHill

DreamCastSoul

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