Huge Swarm of Huge dragons, Any Evil Alignment
AC 19 Natrual Armor    Initiative +4 (14)
HP 134 (8d20 − 12)
Speed 60 ft., Climb 20 ft., Walk 55 ft.
Mod Save
STR 16 +3 +3
DEX 12 +1 +1
CON 10 +0 +0
Mod Save
INT 14 +2 +2
WIS 18 +4 +4
CHA 1 −5 −5
Skills Intimidation +2, Survival +18
Vulnerabilities Necrotic, Thunder
Immunities Lightning; Frightened
Gear 200 GPs, 1 crystal of focus.
Senses Darkvision, Unknown; Passive Perception 50
Languages Draconic, Orc Draconic, orc
CR 8 (XP 3,900; PB +3)
Traits

Dark Breath

Everything in a 30 foot radis around the dragon will be covered in ice, taking 3d6+6 

Spellcasting. The [monster name] is a #-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): [spell name], [spell name]
1st level (# slots): [spell name], [spell name]

Actions

Claws, Ranged melee attack. 2d6

Action Melee Attack. Melee Weapon Attack: +# to hit, reach # ft., # target. Hit: # (#d# + #) [damage type] damage.

Action Ranged Attack. Ranged Weapon Attack: +# to hit, range #/# ft., # target. Hit: # (#d# + #) [damage type] damage.

Bonus Actions

Bonus Action Name. Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Mountain

AshHydra

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