Medium Fiend (Demon), Chaotic Neutral
AC 17 (hoodie of minor deflection)    Initiative +8 (18)
HP 153 (18d8 + 72)
Speed 30 ft., Climb 30 ft.
Mod Save
STR 10 +0 +0
DEX 15 +2 +6
CON 14 +2 +2
Mod Save
INT 12 +1 +1
WIS 13 +1 +1
CHA 22 +6 +10
Skills Deception +11, Insight +6, Performance +13, Persuasion +8
Resistances Fire, Psychic, Thunder
Immunities Poison; Charmed, Poisoned
Senses Darkvision 120 ft.; Passive Perception 12
Languages Common plus, Infernal, Abyssal and Telepathy 60ft.
CR 10 (XP 5,900; PB +4)
Traits

Magic Resistance. Numi has Advantage on saving throws against spells and other magical effects.

Gremlin Energy. Numi has advantage on saving throws against being frightened or silenced. If she’s reduced to 0 HP, she can instead drop to 1 HP once per day while screaming “SCUFFED BUT ALIVE!”

Degen Vibes (Aura of Chaos)
Allies within 10 feet of Numi have advantage on Charisma checks but disadvantage on Wisdom saves. Enemies in this aura must roll a d6 at the start of their turn; on a 1, they lose their action laughing uncontrollably at her antics.

Actions

Multiattack. Numi makes Bass Drop attacks, and she uses Spellcasting.

Bass Drop of Doom. Melee or Ranged Attack Roll: +10, reach 5 ft. or range 60 ft. Hit: (4d10) thunder damage plus (2d6). The target must succeed on a DC 17 Constitution saving throw or be deafened for 1 minute.

Emotional Damage (Recharge 5–6) Numi points at a creature within 60 ft and delivers an extremely cursed roast. The target makes a DC 18 Wisdom save or takes (6d8) psychic damage and is stunned until the end of its next turn. On a success, they still take half damage and are embarrassed.

Spellcasting. Numi casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 18):

At Will: Detect Thoughts, Gaseous Form (self only), Web, Vicious MockeryTasha’s Hideous Laughter, Healing Word, Heroism

2/Day Each: 
Enthrall, Misty StepHypnotic Pattern, Counterspell

1/Day Each:
Dominate PersonGreater Invisibility, Compulsion, Modify Memory, Dream

Bonus Actions

Gremlin Dash (Bonus Action) Numi teleports up to 30 ft to an unoccupied space she can see while leaving behind a burst of meme-static. Enemies within 5 ft of her departure point must make a DC 15 Dex save or fall prone from tripping on ghostly plushies.

Legendary Actions

Legendary Action Uses: 3. Immediately after another creature’s turn, Numi can expend a use to take one of the following actions. Numi regains all expended uses at the start of each of her turns.

Scuffed Solo. Force one creature within 30 ft to make a DC 17 Constitution save or suffer (2d6) thunder damage and disadvantage on their next attack roll.

Awkward Flirt. Numi targets one humanoid she can see. The target must succeed on a DC 17 Charisma save or be charmed for 1 minute. While charmed, they’re confused whether to attack, laugh, or run.

Break the 4th Wall (Costs 2). Numi utters something bizarre like “I rolled a nat 20 IRL!” All enemies within 10 ft make a DC 16 Intelligence save or suffer disadvantage on all checks until the start of Numi’s next turn.

gamecrown182

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