Large Construct, Unaligned
AC 19 Natural Armor    Initiative −5 (5)
HP 75 (10d10)
Speed
Mod Save
STR 10 +0 +0
DEX 1 −5 −5
CON 10 +0 +0
Mod Save
INT 1 −5 −5
WIS 1 −5 −5
CHA 1 −5 −5
Immunities Poison, Psychic
Senses Passive Perception 1
Languages None
CR 0 (XP 10; PB +2)
Traits

Siege Weapon. The Mangonel requires one action to load, one action to aim, and one action to fire.

 

Actions

Ranged Weapon Attack: +6 to hit, range 600/2400 ft.,  1 target. Hit: 44 (8d10) [bludgeoning] damage.

Description

A cannon uses gunpowder to propel heavy balls of cast iron through the air at destructive speeds. In a campaign without gunpowder, a cannon might be an arcane device built by clever gnomes or wizardly engineers.

A cannon is usually supported in a wooden frame with wheels. Before it can be fired, the cannon must be loaded and aimed. It takes one action to load the weapon, one action to aim it, and one action to fire it.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Wulfwithin

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