Large Celestial, Neutral
AC 10    Initiative +1 (11)
HP 5 (1d10)
Speed 60 ft., Fly 60 ft.
Mod Save
STR 18 +4 +4
DEX 12 +1 +1
CON 14 +2 +2
Mod Save
INT 6 −2 −2
WIS 12 +1 +1
CHA 8 −1 −1
Immunities Lightning
Senses Darkvision 30 ft.; Passive Perception 11
Languages Telepathy 1 mile (Only with Summoner)
CR 1 (XP 200; PB +2)
Traits

Charge Up. When you regain Hit Points from a level 1+ spell, the CyberSteed regains the same number of Hit Points if you're within 5 ft of it.

Electric Battery. The CyberSteed is immune to Lightning damage, and regains 1 HP for every 3 Lightning damage taken.

Actions

Powerful Ram. Melee Attack Roll: Bonus equals your spell attack modifier, reach 5 ft. Hit: 1d8 plus the spell's level of Radiant damage.

Bonus Actions

Heated Seating. One creature within 5 ft of the CyberSteed regains a number of Hit Points equal to 2d8 plus the spell's level.

Description

The CyberSteed is a futuristic, armored vehicle, a stark, angular behemoth of high-strength steel. Designed for rugged environments and exceptional durability, it moves with surprising speed across varied terrain, powered by its electric engine. While lacking true sentience, some models can operate on a basic autopilot, following pre-programmed routes or simple commands. It's a utilitarian machine, built for transport and resilience, and can be a formidable, albeit uncontrolled, force when driven or when its systems malfunction.

This is intended to be a replacement for the otherworldly steed in the find steed spell. I also made homebrew of the Fey and Fiend versions of the stat block, as well as an Undead version, if you are using it in Barovia. You should be able to find all three by searching CyberSteed in homebrew monsters. The art for all four monsters is AI generated. I added the Electric Battery Trait as a nod to the CyberTruck and if you don't like it you can opt to not use it. I also gave the Undead CyberSteed its own special bonus action, to go with the other three. I hope you enjoy this steed!!

BanaNathanT32

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