Medium Humanoid (Any Race, High-Elf), Lawful Good
AC 18 Unarmored Defense    Initiative +6 (16)
HP 195 (14d8 + 75)
Speed 30 ft.
Mod Save
STR 14 +2 +2
DEX 18 +4 +4
CON 16 +3 +7
Mod Save
INT 12 +1 +1
WIS 18 +4 +4
CHA 20 +5 +9
Skills Athletics +5, Perception +2
Immunities Charmed, Frightened
Senses Passive Perception 14
Languages Any one language (usually Common)
CR 9 (XP 5,000; PB +4)
Traits

Brave: Captain Ferain Av'ais is immune to being frightened.

Aura of Bravery. Creatures of the knight's choice in a 30-foot  Emanation originating from it have Immunity to the Charmed and Frightened conditions while there.

Blessing of El'navar: Captain Ferain Av'ais can't be surprised or ambushed and has advantage when rolling for initiative. 

Actions

Multiattack. Captain Ferain Av'ais makes three sanctified longsword attacks. Or one sanctified longsword and five unarmed attacks.

Sanctified Longsword. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage and (2d6+5) radiant damage, or 8 (1d10 + 4) slashing damage and (2d6+5) radiant damage if wielded in two hands.

Unarmed Strike. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 7 (1d4 + 4) bludgeoning damage.

Spellcasting. Captain Ferain Av'ais casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 18):

  • 1/day each: Greater Restoration, Compelled Duel, Prayer of Healing, Dispel Magic

    1/day each: Greater Restoration, Compelled Duel, Prayer of Healing, Dispel Magic

 

Bonus Actions

Spellcasting. Captain Ferain Av'ais casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 18):

  • 1/day each: Thunderous Smite, Divine Smite, Branding Smite

Eyes of the Allfather: Until end of turn, any attacks the captain makes have advantage. This ability can be used only two times per day.

Monastery Swiftblade: Captain Ferain Av'ais can use the Dash and Charge actions as a bonus action.

Reactions

Captain Ferain Av'ais can use one additional reaction.

Parry. Trigger: Captain Ferain Av'ais is hit by a melee attack roll, while not incapacitated. Response: Captain Ferain Av'ais adds 5 to its AC against that attack, possibly causing it to miss. 

Swift Defense: Whenever Captain Ferain Av'ais becomes the target of a ranged attack or spell, he may attempt to block the attack by rolling an attack roll against it, if he rolls higher he negates the attack by slashing through the projectile or redirecting it.

Blessing of Orenar: Captain Ferain Av'ais becomes immune to one damage type until the end of the current turn. He can't use this ability until praying at a shrine of Orenar or after three days.

Description

Captain Ferain Av'ais is High Elf nobleman of middle stature and muscular build with short brown hair and a focused gaze. Righteous and loyal to a fault, he follows his liege into war, even though his heart only yearns for home and for peace. Draped in traditional warrior monk dress with his blessed sword hanging off of his belt, he offers any who meet him the chance to surrender or come to terms before violence is called for. Yet he fears nothing bar dishonor and betraying his lord. 

Monster Tags: NPC

Habitat: ArcticCoastalForestGrasslandHillMountainUnderdarkUrban

HellsGoodSunCleric

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