Medium Humanoid (High-Elf), Lawful Good
AC 20 Plate    Initiative +2 (12)
HP 176 (17d10 + 68)
Speed 30 ft., Fly 60 ft.
Mod Save
STR 18 +4 +4
DEX 14 +2 +2
CON 18 +4 +9
Mod Save
INT 12 +1 +1
WIS 14 +2 +7
CHA 20 +5 +10
Skills Arcana +5, Athletics +10, Insight +8, Persuasion +11
Resistances Radiant, Damage from Spells
Senses Darkvision 60ft; Passive Perception 10
Languages Celestial, Common, Elvish
CR 13 (XP 10,000; PB +5)
Traits

 

  • Divine Smite (5d8 max) – Expends spell slots to deal radiant damage on a hit.

  • Aura of Warding – Allies within 10 ft. have resistance to damage from spells.

  • Aura of Devotion – Allies within 10 ft. can't be charmed.

  • Lay on Hands (85 HP) – Healing pool; can also cure disease or poison.

  • Channel Divinity – Nature’s Wrath / Turn the Faithless

  • Eldritch Knight Spells (INT)

    • Cantrips: Green-Flame Blade, Prestidigitation

    • 1st: Shield, Absorb Elements

    • 2nd: Misty Step

  • Spellcasting (CHA, Paladin level 14):

    • Spell Save DC 19, Attack Mod +11

    • Prepared Spells (13 total): Aid, Bless, Revivify, Aura of Vitality, Dispel Magic, Crusader’s Mantle, Circle of Power, Wrathful Smite

  • Second Wind (1/short rest, regain 1d10+3 HP)

  • Action Surge (1/short rest, take an additional action)

 

 

Actions

Multiattack. Alastriel makes two melee attacks with Starsever.

Starsever. Melee Weapon Attack: +10 to hit, reach 10 ft., one target.
Hit: 9 (1d10 + 4) slashing + 4 (1d6) radiant

Divine Smite (on hit) – expends a spell slot to deal 2d8–5d8 radiant damage extra (depending on slot level)

Oath of the Ancients Feature – Turn the Faithless (1/rest).
As an action, fey and fiends within 30 feet must succeed on a DC 19 Wisdom save or be turned for 1 minute.

Bonus Actions

 

  • Misty Step (from Eldritch Knight)

  • Wrathful Smite or other bonus action smite spells

  • Aura of Vitality (if active): Heal 2d6 to a nearby creature

  • Mirror Shield: Reflects sunlight and can blind enemies once per short rest (DC 15 Con save or blinded for 1 round).

     

     

Reactions

Shield (1st-level spell) – +5 AC until the start of her next turn.
Protection (if mounted or nearby an ally) – Use reaction to impose disadvantage on an attack targeting an adjacent ally..

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Alastriel Valenstar, a knight of the Swords of Evereska, her life was dedicated to the instilling order in the kingdom. Duty left little room for affection, and her heart was long considered closed off. Then she met Cedric Windglow, a bard who could play a lute as if it were magic itself. He wandered into her campaign during a war between kingdoms, singing songs of peace and freedom.

When Aria was born. Alastriel faced a brutal choice: raise her child in peace, or continue the fight no one else could. She chose both. Aria was raised around the military camps, taught the way of the blade with very little chance at real childhood.

Alastriel believes her choices have protected Aria from the harsh truths of the world, but she underestimates her daughter. What Aria sees as abandonment, Astariel sees as sacrifice.

Lair and Lair Actions

GEAR!!!

       Starsever – Glaive of the Swords of Evereska (Legendary Weapon)

  • +2 glaive, deals 1d10 slashing + 1d6 radiant

  • On a hit, may cast Moonbeam (DC 17) centered on the target (1/day)

  • Counts as a holy symbol for spellcasting

  • Glows with soft silver-blue light in the presence of fiends or fey

    Swords of Evereska Plate (+1 or +2 Magical Plate Armor)

    • Elegant, polished silvery-blue full plate etched with vines and elven runes.

    • Grants resistance to radiant damage and +1 to all saving throws vs. spells.

      Mirror Shield (+1 Shield)

      • A polished shield of silver laced elven steel with living leaf vines engravings

        Ring of Protection (Rare, Lawful Good)

      • +1 to AC and saving throws.

 

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