AC
10
Initiative
+0 (10)
HP
25
(6d6 + 7)
Speed
20 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 13 | +1 | +3 |
| DEX | 10 | +0 | +0 |
| CON | 18 | +4 | +6 |
| Mod | Save | ||
|---|---|---|---|
| INT | 3 | −4 | −4 |
| WIS | 8 | −1 | −1 |
| CHA | 5 | −3 | −3 |
Immunities
Necrotic, Poison; Exhaustion, Poisoned
Senses
Darkvision 60 ft.; Passive Perception 8
Languages
Understands Common plus one other language but can’t speak
CR
1 (XP 200; PB +2)
Traits
Undead Fortitude. If damage reduces the zombie to 0 Hit Points, it makes a Constitution saving throw (DC 5 plus the damage taken) unless the damage is Radiant or from a Critical Hit. On a successful save, the zombie takes no damage.
Light Fearer. When in bright light it takes 2d4 radiant damage.
Actions
Corrupted touch. Melee Attack Roll: +4, reach 5 ft. Hit: 6 (2d6 + 2) Necrotic damage.
Comments