Medium Undead, Any Evil Alignment
AC 10    Initiative +0 (10)
HP 25 (6d6 + 7)
Speed 20 ft.
Mod Save
STR 13 +1 +3
DEX 10 +0 +0
CON 18 +4 +6
Mod Save
INT 3 −4 −4
WIS 8 −1 −1
CHA 5 −3 −3
Immunities Necrotic, Poison; Exhaustion, Poisoned
Senses Darkvision 60 ft.; Passive Perception 8
Languages Understands Common plus one other language but can’t speak
CR 1 (XP 200; PB +2)
Traits

Undead Fortitude. If damage reduces the zombie to 0 Hit Points, it makes a Constitution saving throw (DC 5 plus the damage taken) unless the damage is Radiant or from a Critical Hit. On a successful save, the zombie takes no damage.

Light Fearer. When in bright light it takes 2d4 radiant damage.

Actions

Corrupted touch. Melee Attack Roll: +4, reach 5 ft. Hit: 6 (2d6 + 2) Necrotic damage.

Habitat: Planar (Shadowfell)UnderdarkUrban

Damon99822

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