Huge Monstrosity, Neutral Evil
AC 17 Natural Armor    Initiative +8 (18)
HP 150 (20d10 + 40)
Speed 35 ft.
Mod Save
STR 21 +5 +15
DEX 14 +2 +2
CON 18 +4 +14
Mod Save
INT 8 −1 −1
WIS 16 +3 +3
CHA 16 +3 +7
Skills Athletics +11, Survival +8
Vulnerabilities Psychic
Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Immunities Acid, Necrotic, Poison; Charmed, Frightened, Paralyzed, Petrified, Poisoned
Senses Blindsight Within 20ft.; Passive Perception 20
Languages Primordial
CR 11 (XP 7,200; PB +4)
Traits

Blighted Fog. Living things within 20 feet of this creature suffer the effects of foul mist.  Any player within 20 feet must make a DC (15) constitution save.  On a failure, the player takes 1d6 necrotic damage.  On a natural 1, they also receive a point of exhaustion

Nightmarish Visage. When a creature enters melee range, it must make a DC (17) Wisdom save.  On a save, the creature cannot be effected by this for 24 hours.  On failure, the creature gains the frightened condition.  The creature can make a saving throw DC (15) at the end of its turn to end this condition.

Actions

Multiattack. The Blight Colossus makes 2 tentacle whip attacks and 1 slam attack.

Tentacle. Melee Attack Roll: +9, reach 15 ft. Hit: 12 (2d6 + 5) Bludgeoning damage. If the target is a Large or smaller creature, it has the grappled condition (escape DC 14) from one of four tentacles.

Slam. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 16 (3d6 +6) bludgeoning damage.

Wither. Constitution Saving Throw: DC 16, one creature currently grappled by the Blight Colossus. Failure: 10 (3d6) Necrotic damage which the Blight Colossus gains as temporary hit points. Success: No effect.

Bonus Actions

Obscuring Mist. The Blight Colossus pushes out additional mist from its orifices obscuring the vision of all within a 20ft radius.  Until the end of its next turn, attacks made within this range are done with disadvantage.  For ranged attacks from outside of the mist, the Blight Colossus is given 3/4 cover.  Recharge: (5/6)

Reactions

Misty Illusion. (3 charges) As a reaction, the Blight Colossus may create a distracting illusion within the mist to attempt to cause an attack against it to miss.  Roll a d20.  On an odd number, the attack still hits.  On an even number, the attack misses.

Legendary Actions

Legendary Action Uses: 3.  Immediately after another creature's turn, the Blight Colossus can expend a use to take one of the following actions.  The Blight Colossus regains all expended uses at the start of each of its turns.

Assimilation (Costs 2 Actions)(2/day). The Blight Colossus suffuses its mist into the surrounding area and draws on the surrounding life force.  Pulling the life force from the land, it heals (3d10).  Each creature within 20 ft must make a DC 13 constitution saving throw or suffer (2d6) necrotic damage, which the Blight Colossus gains as temporary hit points.

Stomp (Costs 1 Action).  The Blight Colossus slams its feet into the ground with enormous feet, shaking the very earth below your feed.  Each creature within 30 ft who is currently on the ground must make a DC 13 athletics or acrobatics check or be knocked prone.

 

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

The Blight Colossus is a wandering creature of unknown origin that spreads death and decay in its wake.  On entering a land full of life, it will seek out the densest location of living material and settle itself in, sustaining itself on the life-force of anything near it.  It exudes a caustic mist that eats away at any living thing unfortunate enough to stay within its range.  

No other creature of its kind has ever been seen or even heard of.  Along its body are countless gashes and holes thru which the mist escapes.  But. . . are those stitches?

Habitat: Forest

WarzonePanda

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