Large Plant, Unaligned
AC 15    Initiative +2 (12)
HP 110 (13d10 + 39)
Speed 30 ft., Swim 20 ft.
Mod Save
STR 16 +3 +3
DEX 14 +2 +2
CON 16 +3 +3
Mod Save
INT 5 −3 −3
WIS 10 +0 +0
CHA 5 −3 −3
Skills Stealth +3
Vulnerabilities Fire
Resistances Necrotic
Senses Blindsight 60 ft.; Passive Perception 10
Languages None
CR 5 (XP 1,800; PB +3)
Traits

Gravefruit Bloom (Recharge 5–6)  The Appleknell attempts to bury a Grappled creature alive under the orchard, triggering stage 1 of this ability. On each of the Appleknell's subsequent turns, it may trigger the next stage.

Stage 1 – Rootbind

The Appleknell’s roots tighten. The grappled creature is dragged 5 feet downward as the ground beneath them opens into a rotting root-chamber.

  • To escape the grapple this turn, the creature must succeed on a DC 15 Strength (Athletics) check.


Stage 2 – Entombing Descent

The roots twist and pull, drawing the creature another 5 feet deeper. Half of the creature’s body is now beneath the surface. The walls of the pit close slightly.

  • To escape the grapple this turn, the creature must succeed on a DC 16 Strength (Athletics) check.

Stage 3 – Burial Maw

The creature is dragged fully beneath the surface, swallowed into a pulsing knot of roots and muck just below the soil. Only a hand or a scrap of clothing remains visible.

  • .To escape the grapple this turn, the creature must succeed on a DC 17 Strength (Athletics) check.

  • If not freed by the end of the Appleknell’s next turn, the creature is fully buried and begins to suffocate.

Actions

Multiattack. The appleknell makes two attacks.

Splintering Grasp. Melee Attack Roll: +5, reach 10 ft. Hit: 11 (2d6 + 3) Bludgeoning damage. If the target is a Medium or smaller creature, the creature must make a Strength saving throw (DC 14) or become Grappled.

Rotting Apple Volley. Ranged Attack Roll: +4, range 30/60 ft. Hit: 8 (1d10 + 2) Bludgeoning damage plus 6 (2d4) Poison damage.

Reactions

Enchanted Sleep. As a reaction, the Appleknell can target one creature hit by Rotting Apple Volley. The target must make a Consitution saving throw (DC 13) or fall Unconscious as if under the effects of Sleep

Habitat: ForestSwamp

gingerellieg

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