Small Humanoid, Lawful Evil
AC 17 Clothes    Initiative +4 (14)
HP 57 (3d20 + 3)
Speed 45 ft., Walk 45 ft.
Mod Save
STR 10 +0 +0
DEX 18 +4 +14
CON 10 +0 +0
Mod Save
INT 18 +4 +4
WIS 10 +0 +0
CHA 3 −4 −4
Vulnerabilities Acid, Bludgeoning, Cold, Fire, Force, Lightning, Necrotic, Piercing, Poison, Psychic, Radiant, Slashing, Thunder
Gear Shortsword
Senses Passive Perception 3
Languages None
CR 11 (XP 7,200; PB +4)
Traits

Boss. This creature can hide behind allies, making them take the damage 

Actions

Slash +4 range 5ft, 1 target, 2d8 + 1 slashing damage  slashing damage.

 

 

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Big, bad, and named billy

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Urban

iexist62323

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