| Mod | Save | ||
|---|---|---|---|
| STR | 12 | +1 | +1 |
| DEX | 22 | +6 | +9 |
| CON | 16 | +3 | +3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 13 | +1 | +1 |
| WIS | 16 | +3 | +3 |
| CHA | 12 | +1 | +1 |
Shadow Stalk: The Blind Shadow Stalker is invisible if moving within dim light or darkness, and cannot be detected by any means other than True Sight.
Bounded Prey: The Blind Shadow Stalker can mark a target to follow, it knows where his marked target is and it feels their location, unless the creature is immune to divination magic.
Shadow Walk: The Blind Shadow Stalker can instead of move teleport from a unocupied space covered in dim ligth or darkness to another within 60ft of it.
Silent Steps: The Blind Shadow Stalker walks without sound, and it can move normaly without it breaking its stealth.
Shadow Dagger: Melee Weapon Attack +9 to hit, 5ft reach, one target for 1d4+6 piercing damage.
If this attack is made with advantage it deals an additional 4d6 piercing damage.
Furthermore if a creature is hit by a critical attack made by this weapon it must succeed in a DC 12 Constitution saving throw being paralyzed until the end of its next turn on a failure.
Shadow Dive: The Blind Shadow Stalker jumps into the shadows teleporting to an unocupied space covered in dim light or darkness within 30ft of it.
Fast Feet: The Blind Stalker can use the hide, dash and desingage actions as a bonus action.
Instinctive Shadow Dive: (1-Day) The Blind Shadow Stalker can use its Shadow Dive bonus action as a reaction towards being targeted by an attack, spell or other effect.
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