Huge Humanoid, Any Non-Lawful Alignment
Armor Class 19 Natural Armor
Hit Points 230 (200d10 + 130)
Speed 40 ft., Climb 50 ft.
STR
17 (+3)
DEX
20 (+5)
CON
18 (+4)
INT
16 (+3)
WIS
22 (+6)
CHA
12 (+1)
Saving Throws DEX +10
Damage Resistances Bludgeoning, Slashing
Damage Immunities Cold
Condition Immunities Blinded
Senses Passive Perception 25
Languages --
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Traits

Loose Skin. The stalker has resistance to slashing and bludgeoning damage because of its loose, thick skin.

Spellcasting. The Stalker is a second-level spellcaster. Its spellcasting ability is dexterity (spell save DC 12, +1 to hit with spell attacks). The Stalker has following Sorcerer spells prepared:

2nd level (4 slots): Blur, Blindness/Deafness

Actions

Shove. The Stalker makes a strength check against the target and kicks the target 10ft away, knocking them prone on landing.
Grab. A one-armed grapple that does not hinder the stalker's movement or actions.
Multi-Attack. Un-threatened, the stalker can Lash twice and Gut Punch once in its turn, but when a creature is within 5ft of the stalker, it can Gut Punch twice in its turn or Gut Punch once and Ice Breaker once.

Lash. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 57 (8d8 + 25) Slashing damage.
Gut Punch. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 55 (8d10 + 15) Bludgeoning damage. Make a Con 20 save, on a fail, drop speed by 20ft.
Glass Breaker. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 69 (10d12 + 9) Slashing damage. Increased crit range (20-19). Rib breaker: On a crit, lose all speed for your next two turns, and fall prone until your next turn. Make a medicine check on your turn(DC:19), on success, recover half your speed for that turn, on fail, wince and lose reaction for that turn. 

Bonus Actions

Throw. The Stalker makes a strength check against the target and throws the target 25ft in a direction of its choosing, knocking them prone on landing.

Reactions

Shake. When hit by ranged piercing damage, make a dex save (DC: 18), on success, shake off the damage entirely.

Description

Between 9 and 12 feet tall, this variation of stalker is considerably more hearty than its hill cousins and bolsters a much higher defense. The mountain stalker is a muddy grey and considerably hairier than any other stalker, having a short, thick fur covering most of its body. The mountain stalker also has a glass breaker knuckle on its bulk fist to break into stone keeps, like those of dwarves.

Habitat: Mountain

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