AC
12
Initiative
+2 (12)
HP
16
(3d6)
Speed
30 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 8 | −1 | −1 |
| DEX | 13 | +1 | +1 |
| CON | 10 | +0 | +0 |
| Mod | Save | ||
|---|---|---|---|
| INT | 12 | +1 | +1 |
| WIS | 13 | +1 | +3 |
| CHA | 12 | +1 | +1 |
Skills
Stealth +6
Gear
Daggers 3
Senses
Darkvision 60 ft.; Passive Perception 9
Languages
Common, Goblin
CR
1/2 (XP 100; PB +2)
Actions
Bone Dagger. Melee or Ranged Attack Roll: +4, reach 5 ft. or range 20/60 ft. Hit: 4 (1d4 + 2) Piercing damage.
Spellcasting. Yeemik can channel the magic of Maglubiyet to cast the following spells:
Cantrips (at will): thaumaturgy, guidance
1st level (2/day): command, healing word
Description
Yeemik, self-declared priestess of Maglubiyet, manipulates her kin with fear and holy chants. Her lair reeks of incense and rot. She believes she is destined to rule the Cragmaw tribe not by strength, but by divine right. Her spectral weapon—a flickering bone claw—manifests during battle, and her spells leave enemies writhing in spiritual agony.
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