Small Humanoid, Chaotic Neutral
AC 10    Initiative +0 (10)
HP 3 (1d6)
Speed 30 ft.
Mod Save
STR 10 +0 +0
DEX 11 +0 +0
CON 10 +0 +0
Mod Save
INT 8 −1 −1
WIS 8 −1 −1
CHA 8 −1 −1
Senses Passive Perception 10
Languages Common
CR 0 (XP 10; PB +2)
Traits

Weak Willed. If the child rolls a 1 on any dice check, it spends its next turn crying and does not take any actions.

Actions

Flail. Melee Attack Roll: +2, reach 5 ft. Hit: 1 Bludgeoning damage.

Habitat: Any

Flyingdoombunny

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