AC
13
Initiative
+1 (11)
HP
14
(4d6)
Speed
20 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 18 | +4 | +4 |
| DEX | 12 | +1 | +1 |
| CON | 10 | +0 | +0 |
| Mod | Save | ||
|---|---|---|---|
| INT | 1 | −5 | −5 |
| WIS | 9 | −1 | −1 |
| CHA | 1 | −5 | −5 |
Immunities
Fire
Senses
Darkvision 60 ft.; Passive Perception 9
Languages
None
CR
1/2 (XP 100; PB +2)
Traits
Regeneration. The limb regains 5 Hit Points at the start of each of its turns. If the limb takes Acid damage, this trait doesn’t function on the limb’s next turn. The limb dies only if it starts its turn with 0 Hit Points and doesn’t regenerate.
Ashen Troll Spawn. The limb uncannily has the same senses as a whole ashen troll. If the limb isn’t destroyed within 24 hours, roll 1d12. On a 12, the limb turns into an Ashen Troll. Otherwise, the limb withers away.
Actions
Rend. Melee Attack Roll: +6, reach 5 ft. Hit: 9 (2d4 + 4) Slashing damage.
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Posted Dec 4, 2025Thats tuff.