Medium Undead, Neutral Good
Armor Class 15 scale mail, shield
Hit Points 67 (9d10 + 18)
Speed 30 ft., Swim 30 ft. (If encountered in an aquatic cemetery.)
STR
18 (+4)
DEX
11 (+0)
CON
15 (+2)
INT
6 (-2)
WIS
18 (+4)
CHA
5 (-3)
Saving Throws STR +6
Skills Perception +6
Damage Vulnerabilities Bludgeoning
Damage Immunities Poison
Condition Immunities Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 9
Languages Understands Common but can't speak it
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Shield Wall. With every ally that is 5 feet away from the cemetery guardian that has a shield, the guardian gains a +1 to its AC (to a maximum of a +3 bonus). The guardian and its allies must be wielding a shield to gain this benefit.

Actions

Multi-attack. The cemetery guardian makes two melee attacks per round, only one of which can be Shield Bash. Alternatively, the guardian may make two ranged attacks (but not one of each).

Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit:  8(1d8 + 4) slashing damage.

Longbow. Ranged Weapon Attack: +2 to hit, ranged 150/600 ft., one target. Hit: 4 (1d8) piercing damage

Shield Bash. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) bludgeoning damage. If the target Large or smaller, it must succeed on a DC 14 Strength saving throw or be knocked prone.

Reactions

Cemetery guardians patrol consecrated cemeteries, ensuring that the dead stay dead, and that the living do not disturb the graves. The local priest (or their designee) is the only person that can disturb the soil or casts a spell within the boundaries (an area of up to 300ft x 300ft). If anything other than the local priest (or their designee) disturbs the soil, the cemetery guardians will attack. Evil aberrations, fiends, and undead that enter the boundaries of the cemeteries are attacked immediately.

Description

Cemetery guardians are servants of Lathander that have opted to serve the Morning Lord into the afterlife by defending cemeteries and burial grounds throughout the world. To become a shield guardian, a paladin, cleric, or other good-aligned warrior and follower of the Morning Lord swears an oath and undergoes a consecration ceremony. The completion of the ceremony occurs when the person dies in battle, while in the good graces of Lathander.

Cemetery guardians are often found in groups of 1d4+2 per 300ft x 300ft area and are most effective this way, as their Shield Wall feature depends on large numbers of them working together.

Monster Tags: Misc Creature

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdarkUnderwaterUrban

StMichaelAirborne

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