Armor Class
13
(Natural Foliage)
Hit Points
11
(2d6 + 4)
Speed
20 ft., climb 20 ft.
STR
6
(-2)
DEX
14
(+2)
CON
12
(+1)
INT
1
(-5)
WIS
10
(+0)
CHA
3
(-4)
Damage Vulnerabilities
Fire
Damage Resistances
Slashing from Nonmagical Attacks, Piercing
Senses
Blindsight 30 ft. (blind beyond this radius), Passive Perception 10
Languages
--
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Plant Camouflage. The Violet Creeper has advantage on Dexterity (Stealth) checks made to hide in forest or underground terrain.
Blinding Spores. (Recharge 5-6). The creeper ejects a 10-foot-radius burst of violet spores. Each creature in that area must succeed on a DC 12 Constitution saving throw or be blinded until the end of their next turn.
Actions
Tendril Slash. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) slashing damage and the target must succeed on a DC 11 Strength saving throw or be grappled (escape DC 11).
Description
Violet Creepers lie in wait and ambush travelers using their camouflage. They attempt to blind as many foes as possible, then grapple isolated targets.







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