Small swarm of Large plants, Unaligned
Armor Class 13 (Natural Foliage)
Hit Points 11 (2d6 + 4)
Speed 20 ft., climb 20 ft.
STR
6 (-2)
DEX
14 (+2)
CON
12 (+1)
INT
1 (-5)
WIS
10 (+0)
CHA
3 (-4)
Damage Vulnerabilities Fire
Damage Resistances Slashing from Nonmagical Attacks, Piercing
Condition Immunities Blinded, Deafened
Senses Blindsight 30 ft. (blind beyond this radius), Passive Perception 10
Languages --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Plant Camouflage. The Violet Creeper has advantage on Dexterity (Stealth) checks made to hide in forest or underground terrain.

Blinding Spores. (Recharge 5-6). The creeper ejects a 10-foot-radius burst of violet spores. Each creature in that area must succeed on a DC 12 Constitution saving throw or be blinded until the end of their next turn.

Actions

Tendril Slash. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) slashing damage and the target must succeed on a DC 11 Strength saving throw or be grappled (escape DC 11).

Description

Violet Creepers lie in wait and ambush travelers using their camouflage. They attempt to blind as many foes as possible, then grapple isolated targets.

Habitat: ForestSwampUnderdark

LoddieDoddy

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