| Mod | Save | ||
|---|---|---|---|
| STR | 14 | +2 | +2 |
| DEX | 6 | −2 | −2 |
| CON | 12 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 12 | +1 | +1 |
| WIS | 10 | +0 | +0 |
| CHA | 8 | −1 | −1 |
(1-18) Clear Body: Beldum can not have any of it's modifiers be subtracted by any other source other than itself
(19-20) Light Metal: Beldum's weight is halved and gains +2 to all stealth rolls.
Pokémon Rule: All Pokémon get, at max, 4 moves and can only use 1 move per turn unless an ability or move indicates otherwise.
Level: Beldum is level 5
Iron Defense: As an action, Beldum shines up it's metal body and hardens up. For 2 turns all damage Beldum receives is halved.
Tackle: Melee Weapon Attack: Attack +1 to hit. Reach: 5ft. 1 target. Hit: 1d6+1. Normal Damage
Evolve: (At level 20) As a bonus action: Beldum can evolve on it's turn into a Metang. Use Metang's stat sheet going further..
Description
The magnetic force generated by its body repels the ground's natural magnetism, letting it float.
Previous Versions
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4/20/2025 3:20:21 PM
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12
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1
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Coming Soon
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6/10/2025 5:39:13 AM
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11
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1
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Coming Soon
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