Short rest. When rolling a hitdie the Boneforged Sentinel heals for 1d12 + 7
Multiattack. The Boneforged Sentinel makes two halberd attacks.
Action Melee Attack. Melee Weapon Attack: +5 + the casters proficiency bonus to hit, reach 10 ft., one target. Hit: (2d10 + 5 + the casters proficiency bonus) Slashing damage.
Soul Grasp (Recharge 5-6). The Boneforged Sentinel targets one creature it can see within 60 feet. Spectral hands erupt from the ground beneath the target, attempting to drag it toward the Boneforged Sentinel.
The target must make a strength saving throw against the spell save DC of 13 + the casters proficiency bonus. On a failed save, the target takes 2d10 necrotic damage and is pulled up to 15 feet in a straight line toward The Boneforged Sentinel. On a succesful save, the target takes half damage and is not pulled.
Sentinel. When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.
Soul Smash. When a creature is pulled within 10 feet of the Boneforged Sentinel by its Soul Grasp, the Sentinel can use its reaction to make one melee weapon attack against that creature.
Description
The Boneforged Sentinel
The Boneforged Sentinel is a fusion of necromancy and craftsmanship an undead construct formed from four expertly bound skeletons. Unlike the shambling dead, it moves with measured discipline, each step driven by the arcane commands incribed into its bones by the wizard who created it.
Its four skeletal frames have been magically reinforced and interlocked, resulting in a being of perfect symmetry and balance. Each limb responds to a singular will, and its armor is not scavenged but shaped from arcane alloys and enchanted bone. Four arms, each bearing a finely honed weapon, allow it to fight with relentless precision, overwhelming any foe in its way.
Despite its skeletal form, the creature emits no stench of decay only the faint hum of necromantic power and the creak of animated bone. Sigils of containment and control pulse faintly across its frame, glowing softly with each movement.
Designed as a guardian, the Boneforged Sentinel stands motionless until commanded, then becomes a storm of coordinated steel.. Bound to the will of its master, it does not think, hesitate, or fear. It was not born it was built.